[AR] Explosion triggers

  • From: Dave McMillan <skyefire@xxxxxxxxxxxx>
  • To: arocket@xxxxxxxxxxxxx
  • Date: Mon, 03 Aug 2015 19:02:08 -0400


The recent PEPCON discussionk, along with a recent MythBusters rerun, got me to thinking on this subject. The Mythbusters ep in question is the one where they demonstrate that a Hollwood SFX explosive can be set off by a high-powered rifle bullet (~1400mph, IIRC), but then tried to set off a car-trunk load of the stuff by slamming a truck into it at ~300 mph (using the University of New Mexico's rocket sled), and failed. A quick BOTE suggests that the truck should have had more than 200x the impact energy of the bullet, so I got to thinking: just what are the key factors in play here? Total impact energy obviously isn't it. Is it energy *concentration* -- joules/unit volume, or even joules/impact area? Or is it the impact *velocity*, as relative to the shockwave propagation rate in the explosive? Or is this one of those questions where the answer is "it depends"? :)

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