The Foundations of Digital Games conference submission deadline is Dec 6! The CFP is online at http://fdg2014.org/authors.html We hope you will submit your games-related research papers, Register NOW for a discount to attend this 4-day cruise conference leaving from Fort Lauderdale, April 3-7. Although you won't know whether your full papers are accepted until January 10, there are other chances to publish at the conference through the Workshops, with deadlines as late as January 26. Workshops: Teaching Game Studies: Course Post-Mortems & Advanced Syllabus Design Global Game Jam Workshop Design Patterns in Games Procedural Content Generation in Games Social Believability in Games Tiffany Barnes and Ian Bogost FDG Program Co-Chairs http://fdg2014.org =================================================== Foundations of Digital Games Call for Papers: Important Dates: (all deadlines 11:59 PST) Submissions: 6 December, 10 January notifications Registration Deadlines: 9 December (early), 17 January (reg/authors) Submissions to: http://easychair.org/conferences/?cong=fdg2014 The international conference on the Foundations of Digital Games (FDG) is a focal point for academic efforts in all areas of research and education involving games, game technologies, gameplay, and game design. The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play. FDG 2014 is chaired by Michael Mateas (University of California Santa Cruz), with Program Chairs Tiffany Barnes (North Carolina State University) and Ian Bogost (Georgia Institute of Technology). We invite researchers and educators to submit to FDG 2014 and share insights and cutting-edge research related to game technologies and their use. FDG 2014 will present peer-reviewed papers, invited talks by high-profile industry and academic leaders, panels, and posters. The conference will also host workshops in emerging areas, interactive games and technology demos, and a doctoral consortium. We encourage high-quality submissions in areas including, but not limited to: game technologies (engines, frameworks, graphics, networking, animation) interaction and experience (game interfaces, player metrics, modeling player experience) artificial intelligence for games (agents, motion/camera planning, navigation, adaptivity, content creation, dialog, authoring tools) serious games (building and evaluating games for a purpose, learning in games) game education (preparing students to design and develop games) game design (methods, techniques, studies) game studies (games, players, and their role in society and culture; aesthetic, philosophical and ontological aspects of games and play, criticism and interpretation of games, software and platform studies of games and games platforms) SUBMISSIONS Full Papers: 8 pages Work in Progress and Doctoral Consortium Papers: 4 pages Games, Posters, Demos and Panel submissions: 2 pages Submissions will be rigorously blind peer reviewed for their scholarly merit, significance, novelty, clarity and relevance to the advancement of the study and creation of games. Full papers must describe a completed unit of work and show rigorous and compelling evaluation. Works in Progress, DC, and Posters should describe novel work that is not at the same level of research maturity as a full submission. Workshops should engage informal discussion around emerging area. Submissions must be made via EasyChair, in PDF format, using an ACM proceedings template. We welcome accompanying materials of 50MB or less; videos should be under 5 minutes, in MPEG 4 using the H.264 codec. For submissions to appear in the proceedings, at least one author must register by January 17. Accommodations are not guaranteed after the registration deadline of January 17. Tiffany Barnes and Ian Bogost FDG Program Co-Chairs http://fdg2014.org