[jawsscripts] Re: Capturing Text From A Frame

  • From: "Steven Hicks\(HICKSSM\)" <Steven.HicksSM@xxxxxxxxxxxxx>
  • To: <jawsscripts@xxxxxxxxxxxxx>
  • Date: Thu, 13 Aug 2009 00:48:51 -0400

That is brilliant, thank you very much indeed!
----- Original Message ----- 
From: "Geoff Chapman" <gch@xxxxxxxxxxxxxxxx>
To: <jawsscripts@xxxxxxxxxxxxx>
Sent: Wednesday, August 12, 2009 1:54 PM
Subject: [jawsscripts] Re: Capturing Text From A Frame


> sure there is.
>
>
> GetTextINFrame ("FrameName")
>
>
> should do it.
>
> (note the quotes around your frameName as per usual.
> note, Steven do you know about using control+I, when inside a function,
> then tabbing once, and trying to locate certain functions from that big 
> list
> box,, by typing multiple letters to have it jump to them if they exist?
>
> like if you do that, then type fast:
>
> gettext
>
> you'll see all the GetText functions that you can pick from etc.
>
>
> Note, GetTextInRect can also be one that I have found useful,
> if you don't wanna bother having to make the frame first etc, but in this
> case, you gotta do a bit more manual fiddling regarding manually
> interpreting the left, top, right, and bottom coords correctly, of the
> rectangle you wanna make as your frame.  I.e. when you define a frame, it
> does that good stuff automatically for you. but when you do your own
> getTextInRect coords for that function, it's best to check how the Frame 
> has
> decided to tweak those coordinates, inside the frames manager etc,
> then employ that same strategy in your GetTextInRects.  that's only if you
> wanna bother with using that function instead.
> there are some slight advantages with this method I reckon over the
> GetTextInFrame, method, but, I won't go into them all here now.
> hth.
> Geoff c.
> ----- Original Message ----- 
> From: "Steven Hicks (HICKSSM)" <Steven.HicksSM@xxxxxxxxxxxxx>
> To: <jawsscripts@xxxxxxxxxxxxx>
> Sent: Wednesday, August 12, 2009 11:16 PM
> Subject: [jawsscripts] Capturing Text From A Frame
>
>
>> Hi friends,
>> does anyone know if it is possible to capture text from a frame and put 
>> it
> in to a variable?
>> I have a place on the screen where a number appears, if this number goes
> above say six, I would like to do something like playt a sound or move the
> focus.
>>
>>
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