Linuxtrent: Ogg Vorbis ed i giochi

  • From: ianezz@xxxxxxxxxx
  • To: linuxtrent@xxxxxxxxxxxxx
  • Date: Thu, 20 Dec 2001 15:11:25 +0100


Ogg Vorbis (http://www.vorbis.com) inizia a fare qualche passo tra gli
sviluppatori di videogiochi:

http://www.vorbis.com/ot/20011212.html




In particolare, il punto 4.1:
----------------------------------------------------------------------


4.1. Ogg In Games


Brian Hook  (of id  software fame) and  his new company  just released
their first game, Candy Cruncher, which uses Ogg for sound.

Also,  Papyrus Racing  Games are  using  Ogg in  their current  racing
title, NASCAR Racing  2002. They had this to  say about their decision
and experience:
 
   "We're using a  lot of spoken audio in this title  (a first for us)
   and your  codec has allowed us  to reduce more than  350MB of audio
   data to about 40MB, a huge savings of memory and disk space! We are
   very impressed."
                                                                                
                    
                                                --Tom Faiano, Producer 
                                                                                
                    
   "Incorprating Ogg Vorbis into  our codebase was quite painless, and
   in the end,  even refreshing. No fuss no muss.   Thank you for your
   efforts!"
                                                                                
                   
                                     --Bill Farquhar, Soundguy du jour 
                                                                                
                                 


-- 
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Matteo Ianeselli      ianezz AT sodalia.it  (+39) 0461 316452
Visita il LinuxTrent:            http://www.linuxtrent.it
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