[opendtv] Re: Fwd: Re: Apple loosens its chokehold on app development

  • From: Kon Wilms <konfoo@xxxxxxxxx>
  • To: opendtv@xxxxxxxxxxxxx
  • Date: Fri, 10 Sep 2010 09:12:01 -0700

On Fri, Sep 10, 2010 at 5:05 AM, Craig Birkmaier <craig@xxxxxxxxx> wrote:
>>> Based on the blurb, they are no closer to allowing Flash content and apps
>>> to run on iDevices.  If you can convert it to a single app in native Apple
>>> code you can, but then it isn't Flash anymore.
>
> Don't hold your breath Kilroy. Nothing has changed about Flash to make it
> desirable for mobile devices. The world is moving on. I rarely run into
> sites that I cannot use on my iPhone, and when I do I find alternatives.

I really don't get the Flash on iPhone/iPad/iDevice for 'native app'
development thing. It makes no sense. You are crippling your
performance out the door. Performance of Flash on mobile devices sucks
uniformly across the board (try a fullscreen Flash game of any sort on
any mobile platform, even a Galaxy S, overclocked Nokia N900, you name
it - the experience is the same).

If you're doing Actionscript 3 then presumably you have some skills
doing development. ObjC is not that difficult. There are many SDKs out
there (Cocos, Chipmunk, etc.) and if you are a traditional game dev
using e.g Lua, you can find complete dev environments like Corona or
Shiva to fit the bill. For those people doing HTML/JS only and who
have no skills doing traditional dev, you can use something like
Titanium.

The only people I can think of who would cling to Flash for game dev
are the old school timeline developers who don't want to make a
change. Software development is as much about learning enjoyment as it
is about cranking product out.

Cheers
Kon
 
 
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