[projectaon] Re: Draft of letter to Jon Hare

  • From: Simon Osborne <outspaced@xxxxxxxxxxxx>
  • To: projectaon@xxxxxxxxxxxxx
  • Date: Fri, 23 Jun 2006 14:12:26 +0100

Timothy Pederick wrote:

I know I said 'Wednesday', but now that exams are out of my way... and before I leave for the other side of the country... I've actually gotten this email done. I'm posting it here for feedback first; hopefully it'll all be shiny and I'll get it out the proverbial door tomorrow.

Looks good, Tim. Nice work! (And it's always good that there's another contact letter I won't have to write/reply to!)


(Of the suggested questions to raise, I decided to stick to the game itself this time, and if all goes well -- maybe even if it doesn't -- we can ask if he knows anything about Audiogenic's game, and if he'd like to get in touch with Martijn from World of Spectrum.)

Fair enough; makes sense not to overwhelm anyone with everything in one go. I've tried that with the miniatures company I contacted regarding their LW range from the mid 90s; I have yet to hear from them about my second mail in which I basically asked the Earth from them. >_<


On the plus side, Mongoose were helpful, and even said they'd look to see whether they had access to any of the missing LWC Newsletter pages. Great!

Now I just need to come up with a subject line, I'm bad at that...

I find something snappy but slightly personalised might help. Try to avoid mentioning Xanax or Viagra in the subject line. Something like: "Information on Old Software"--since he's a coder, that will make it stand out from a random spam mail.


I might also suggest adding to the top of the E-mail three lines that say:

From: <you>
To: Jon Hare
Subject: Requesting information regarding an older software title you worked on <or something similar>


That way, if he's a bit busy, he can immediately know not to read further right away. It also makes the mail explicitly addressed to him /and/ mentions that it's something he should know about rather than being a random circular begging for money or whatnot.

--
Simon Osborne

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