[projectaon] Re: Freeway Warrior Action Chart

  • From: Iain Smith <iainsmith@xxxxxxxxx>
  • To: projectaon@xxxxxxxxxxxxx
  • Date: Sat, 3 Dec 2005 15:50:38 -0800 (PST)

Jon,
I've updated FWAC following your reports.

> * The labels along the top for "Book" and "Page Ref" don't seem
> properly aligned with their controls.

It seems that the alignment data wasn't updated for some reason, I've fixed 
that and it
should look correct now.

> * The fieldset or whatever java calls it under the Notes tab is
> labeled "Survival Skills"

Fixed, was a simple copy and paste error.

> * If I select a blank action chart, go forward one wizard step and
> then move back to the previous step, the rightmost button is labeled
> "Start Game" but when clicked takes me to the second step before
> actually starting the game (slightly confusing).

The problem was due to the variable number of steps depending upon what options 
were
selected.  I added code to revert the button text to "next" whenever the 
displayed step
is not a conformation page and this appears to work.

I've also corrected a problem with the standalone load-save routines.  For 
reasons I'll
not go into, the page number was not being saved properly so couldn't be 
reloaded.  It
now works, but old save files may now not load.

I also added "Combat Knife (2)" to the inventory of the generated character, the
alignment of the text labels on the weapons tab have also been updated (some of 
the text
wasn't centred properly).

My work on the XML files (and subsequent re-reading of the books) has been 
useful.  I now
know that some more advanced combat options will be required.  Namely:

1) Toggle for applying Close Weapon bonus to combat score (in some combats 
you're unable
to draw your weapon for 'n' rounds).
2) Additional CCS modifier (sometimes you need to add/subtract points to CCS 
due to
initiative).
3) Toggle for damage (sometimes you need to execute combat rounds with one 
party not
receiving damage).

I also toyed with methods of implementing automated control over these fields 
when fed
from the produced HTML.  For instance it it theoretically possible to set the 
combat
class to supply details such as "don't apply CCS bonus for 2 rounds, enemy 
loses no EP
for first round".  I suppose that sort of thing should really be kept long-term 
though. 
While it may be theoretically possible, implementing such things would probably 
adversely
affect the initial publication of the books.


                
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