[projectaon] Re: Joe Dever's Lone Wolf in Humble Bundle

  • From: "Iain Smith" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted sender "iainsmith@xxxxxxxxx" for DMARC)
  • To: "projectaon@xxxxxxxxxxxxx" <projectaon@xxxxxxxxxxxxx>, "jfs@xxxxxxxxxxxx" <jfs@xxxxxxxxxxxx>
  • Date: Mon, 11 Aug 2014 00:45:23 -0700

I think that the fact that you can't skip back to an earlier decision makes you 
think more about the consequences. For example, releasing the prisoner from the 
Sheriff's office results affects two encounters later: one with a negative 
result, and another with a positive result.

As in the gamebooks, Healing is pretty much mandatory. The skill reduces the 
chance of an encounter while resting, plus can be used in combat to refill your 
health and endurance bars, at the cost of Kai power.

Typical combat for me was:

Hit with Somerswerd.
Hit with conventional weapons until your endurance is exhausted.
Use healing (refills endurance bar).
Resume hitting enemies until your "turn" ends.

Later in the game there are some really powerful monsters which can easily kill 
you, even if fully prepared, so you'll find yourself making use of the "Restart 
Combat" option quite a lot. Oh, and using "Sixth Sense" during combat allows 
you to dodge enemy attacks for a short time (I only figured that out recently).


I also finished Acts 1 and 2. Act 3 isn't available on the Humble Bundle 
version yet (the Google Play version added Act 3 last week), but should 
hopefully be added soon.

Overall, it's a pretty good game. Not perfect, but far from the bland licence 
cash-in it could have been.

Iain.



________________________________
 From: Javier Fernández-Sanguino Peña <jfs@xxxxxxxxxxxx>
To: projectaon@xxxxxxxxxxxxx 
Sent: Monday, 11 August 2014, 1:08
Subject: [projectaon] Re: Joe Dever's Lone Wolf in Humble Bundle
 

On Wed, Aug 06, 2014 at 03:53:51PM +0200, Javier Fernandez-Sanguino wrote:
> It is a 500+ MB download, and I have just played it briefly, but looks
> awesome in my Android Tablet (Google Nexus 10). I don't like the combat
> mechanism, it deviates from the books quite a bit. However, maybe its more
> suitable to newer generations and I'm just too old school.

I've just finished the game (both Acts I and II), it took me close to 10
hours I believe. 

I had fun playing the game but I have mixed feelings about it.

Here are some details:

  - at the beginning of the game you select Kai disciplines, as with the LW
    books. Kai disciplines are used sometimes throughout the story,  but they
    can be used in combat (all of them).

    Interestingly the most times they seem to be used is right *before* a
    combat to tip the balance in your favor (for example, to damage or stun
    enemies)

  - The character sheet also includes some RPG-like values: intelligence,
    strength and dexterity, which affect your stats (Health, Endurance, Kai
    Power)

  - the game plays like a gamebook, the story is written on a side and you take
    decissions which affect the story. You can go backwards in the book to
    see all the story you have "written" but you cannot go "back in time" as
    the savegame only keeps your stats in the last checkpoint.

  - the game presents you a map and, in some cases, you use the map to decide
    which route to take and what places to investigate.

  - you start up with some items and find new items throughout the story.
    Some items can be used (i.e. consumables like potions, food), some items
    are weapons (including range weapons and their ammunition), some are
    wearables (rings, necklaces..) that improve your stats, and some
    others are "resources" 

  - you use resources to upgrade weapons and some items (such as the
    backpack).  Upgrades take place in "merchants"  and an upgrade item is
    improved vs. a non-upgraded (more damage points)

  - the number of items you can carry is limited by the "slots" of your
    backpack and other "bags" you find (each type of bag has a number of
    slots you can use).

  - all monster fights are in real time, with some time (measured in a bar
    that empties) for your actions and some time for the monster's. In a
    fight you can:
        + use a Kai discipline (each one has different effects)
        + use a ranged weapon
        + use the Sommerswerd (a "special" attack)
        + use a weapon-based effect (each weapons, and even shields have
        different effects)

    In order to "succeed" in fight actions you have to do some on screen
    gestures (tapping, drawing a shape) in a limited time.

  - there are three "power bars" mostly relevant in fights: health,
    endurance, and Kai power. Using a weapon (save for ranged ones) uses up
    endurance, and Kai disciplines and the Sommerwerd use up Kai power. 
    
  - The consumables (which the games lets you use up any time, even right
    *before* a combat) let you replenish the health, endurance and Power.

  - The more you use attacks and the Sommerswerd (in combat) the more
    "experienced" you get with them. In some cases the effect of the attack
    changes.

  - Some items (weapons, armors) have a durability. If they get banged in
    combat their durability decreases and the effect (protection, damage)
    decreases too. 
    
  - There are some "merchants" you can find along the way that can repair
    broken items and upgrade them (with resources). They also sell you
    consumables and resources (they seem to have an unlimited supply, as long
    as you have gold to buy!)

  - The game includes a Grimoire that includes quest information, information
    about locations and about relevant people.

  - When you finish a "chapter" in an Act the character "levels up". To level
    up the game reviews your decissions in the chapter (what options did you
    chose to overcome the situations) and increases some of the base stats
    (strength, intelligence and dexterity)
    
You can find a full review here:
http://www.hardcoredroid.com/joe-devers-lone-wolf-review/
and 
http://www.pockettactics.com/reviews/review-joe-devers-lone-wolf/

There are also some videos up at Youtube shoing the gameplay, for example this
one:
https://www.youtube.com/watch?v=tm4-57dtDJU

Now, for my impressions:

  - the story is OK, but it lacks the depth I found in the Lone Wolf
    gamebooks.

  - There is *quite* a lot of combat. And the enemies are quite powerful
    (as compare to you), you will find that, in normal difficulty, you have
    to redo many times a combat in order to get the strategy "right"
    and win.

    Of the hours I have invested in the game most of them feel like they were
    combat-related.

    In addition, most of the game situations derive into combat (whatever
    your previous actions or decissions). Granted, the story takes place in a
    town (and later a forest) that is infected by Giaks, but, for me, it was
    just too much combat and too little story.

  - use of the Kai disciplines out of combat is sparse

  - there are only a few decissions that affect the whole story

  - you can wonder around the map (backtrace steps) and you will find
    "wandering" monsters around that give you loot. You can upgrade
    your weapons and armor, but it is quite difficult to do so (few money,
    scarse resources). I'm not sure if the developer's intentions where
    you going up and down (forwards/backwards) the road until you've fought
    enough that you can "upgrade" items.

  - graphics (in combat) are impressive: when a monster or Lone Wolf does
    something this is played as a cinematic. However, after a while its
    tiring and repetitive.

  - combat is unbalanced (did I say there is a lot of combat?) sometimes the
    monsters will attack you in your "turn" when you are making decissions.

    Also, since the character moves the "hot spots" to select actions move
    too (the sword hand for example). This is very annoying when you are
    time-constrained since the program does not always catch your action.

    The time-constrain also applies when a radial menu opens to select an
    action. So you have to act *very* fast.


For the money it costs I think it is a good deal. It has some quirks, but it
is worth a try!


I just hope than in future Acts they reduce a little bit the combat and focus
more on the storytelling and the decissions.





Best regards

Javier





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