[projectaon] Re: gamebook.js - an IF-style gamebook engine (featuring FotW)

  • From: James Durrant <james.durrant@xxxxxxxxxxxxx>
  • To: "projectaon@xxxxxxxxxxxxx" <projectaon@xxxxxxxxxxxxx>
  • Date: Tue, 22 Jan 2013 10:29:12 +0000

Hi, Good to hear from you :) This project seems awesome - I've not seen 
anything quite like this before. Please forgive the slow speed of our responses 
- we are all volunteers, and we do respond to all postings as soon as we can. 
In essence, the responses to this point are spot on.  I'll summarise the basic 
procedures here... 1. Build up your prototypes to the point where a reasonable 
number of books are covered (e.g. books 1-3)2. Feel free to use the general 
forums to promote / discuss progress3. Jon will create a staff account for you 
as soon as he is able - he will contact you directly on this, but please be 
aware he is very busy so please be patient4. Once you have a staff account, you 
can host your game there.5. Hopefully, it will also be far enough along that 
Thomas will be able to set up your very own forum It looks like you are on the 
right track though - so keep up the good work & keep us posted! James
 > From: cjauvin@xxxxxxxxx
> Date: Fri, 18 Jan 2013 17:15:31 -0500
> Subject: [projectaon] Re: gamebook.js - an IF-style gamebook engine 
> (featuring FotW)
> To: projectaon@xxxxxxxxxxxxx
> 
> Hi Chris,
> 
> Once again thanks for your nice and useful feedback (without which I
> think I'd simply forget about the whole idea at this point, because
> quite frankly, you really seem to be the only one interested).
> 
> I'll address your points one by one:
> 
> > Even though youve designed this with LW in mind, theres no reason that your
> > code cannot be used for other gamebooks - or even to allow others to make
> > their own gamebooks. I wouldnt necessarily limit yourself in that respect (I
> 
> In fact to be honest my initial name for the engine was "khare.js",
> because the target gamebook I had in mind was the second in the
> Sorcery! series (KCoT), which was the very first I got (and it has
> always shared the favorite place in my memories, along with FotW).
> 
> So yes my idea from the start was to design something as modular and
> "pluggable" as possible (but also very simple). I started playing
> around with some (*ahem*) version of the KCoT book, but then I
> remembered about Project Aon, thought that it was probably going to be
> way easier (and safer) to use one of their releases, and voilĂ .
> 
> Of course there are gameplay differences (between gamebook
> types/series) that you have to take into account, but it's easy to see
> that there are also lots of common aspects that can be made into a
> generic engine. And it was in that spirit that I made my current
> gamebook.js prototype.
> 
> > Personally I think its a really intriguing take on playing the books and Im
> > really interested in seeing it develop. One of the major "flaws" with every
> > other implementations is that you need some external (pen and paper, a
> > separate web page etc) way of recording many things like items collected,
> > skills chosen, even Random Number Generation. Your system already takes care
> > of RNG, it would be fairly trivial to add a section at the start to choose
> > skills/starting items, initial stat generation could easily be done
> > automatically as well, saving this information to a file would provide a way
> > of saving your place in an adventure (ie to continue later) and continuing
> > your character in a later adventure.
> 
> Yes totally. Although they're not currently implemented as you know,
> my idea was that the IF-style interactions would blend very nicely
> with the other mechanisms like combat, stats and item management. I
> like the idea of having all the interactions with the gamebook world
> being mediated through a single command-line interface.
> 
> >
> > I guess its a call you ultimately have to make. My suggestion (if you are
> > not already doing so) would be to modify your code so that it either
> > a) works with the Project Aon XML files directly (so you dont have to
> > generate your own JSON ones)
> > b) provides a parser to convert the PA XML files into your JSON files
> 
> Wow.. would you believe that I wasn't aware of those XML files, for
> some reason I completely overlooked them! I actually played with the
> idea of writing a script to scrape the web version, but I'm glad I
> didn't. I guess one thing I could do is to write a kind of
> "converter", that would take the content of the XML file, add the
> additional data that the engine requires, and turn it into something
> similar to my current JSON format. That would allow at least a
> complete decoupling of the engine and the data, as well as a more
> generic interface to other gamebook types.
> 
> > One of the biggest challenges that I think youd face would be in regards to
> > the lack of options you actually have in the gamebooks. Take section 160 as
> > an example, you only have the option of demonstrating 5 of your skills and
> > given the text its not immediately obvious you can choose not to demonstrate
> > anything (unless you type hint first). Quite often my first thought in text
> > adventures is to "look at ..." which quite often you cannot do in LW. I
> > guess you could either display the hint automatically whenever the user
> > types in something nonsensical (eg jump) or prompt for/display a hint after
> > 3/4 failed attempts (combats in particular are annoying when you have an
> > evade option as it just sits at the prompt ... wtf? i have an option here?
> > ... i realise you havent implemented combat yet but i still needed to use a
> > hint to work out why it was waiting for input from me).
> 
> I totally agree that the way I have implemented it may feel a bit
> awkward or strange at times (at least for some sections), and it's
> true that a more generous parser could be more fun. Your suggestions
> are actually quite good.
> 
> I was thinking about maybe implementing combat next.. would you have
> ideas about fun ways of doing it?
> 
> Thanks, and have a nice weekend,
> 
> Christian
> 
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