[projectaon] Re: some capitalization

  • From: Thomas Wolmer <angantyr@xxxxxxxxx>
  • To: projectaon@xxxxxxxxxxxxx
  • Date: Tue, 20 Dec 2005 21:57:09 +0100

Mmm... this old idea yes. Yes, I plan to add <item> tags at least,
though maybe not go as far as tagging it up enough for inventory
automation. Or...? At least we can do some thinking now:

What is required of an item tagging grammar? For LW, what I can come
up with without checking the books is... (and please fill in what I
have forgotten):

- Types: Weapons, Backpack Items (BI), or Special Items (SI)... or a
Backpack itself!

- Size: A BI may take up two spaces. An SI may take up no space at all
("owing to its size you need not discard another item in its favour if
you already have your maximum number of items"). Some items consist of
several doses of such, but occupy only one space (Examples: Sabito
Pills, or even Fireseeds).

- Picking up: Items can appear in quantities of one or more. Some
items are automatically picked up. In some cases you can choose only X
out of Y items. Sometimes picking up an item is associated with a cost
of either money or other items (sometimes named items, sometimes X
items of a certain type).

- Selling: Sometimes you can sell items for money.

- Checking: Items can be required in quantities of one or more.  An
item may be included in any combination of and/or/not requirements
together with other items, Disciplines, Ranks, or Lore-circles. An
item may be "consumed" when checked for. Sometimes only one dose of an
item is consumed.

There are of course also inventory events that cannot be described in
<item> tags, because there are no named items in the text. In these
cases we can include invisible event tags. There are also cases where
there are item checks, but the check is not described in the choice
text but in ordinary paragraphs, so the event needs to be tied to a
choice, somehow.

--
Thomas

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