Hi, the extracts below are from an email bulletin I receive each month. Joining details are at the bottom for anyone interested. take care, Gerry ellis +06: Audio Culture: Podcasts of classic novels have been made available for free on the Open Culture website from Stanford University in the US. Authors including Dickens, Chaucer and Austen: http://fastlink.headstar.com/audbk1 . +12: Sticky By Name, Sticky By Nature by Mel Poluck. Audio and other accessible games for the blind have been around for some time and many have a loyal following. But although they could provide the ideal medium to engage children while learning, they are rarely used in the classroom. Very soon that may be set to change however, with the launch of BBC Jam's new accessible learning materials: a set of online, fun and compelling games for learning National Curriculum topics, some of which were showcased for the first time last week at BETT, the world's largest conference on educational technology. Sonic Science, to name one of these resources, aimed at vision impaired and sighted children of around seven years old, is a game using graphics and speech output for learning about Physics, providing teachers and pupils with a lesson about pressure. Using stereo sound and the directional keys - and peppered with puns perhaps only children could appreciate - the player, in the form of protagonist Harris Hotle must 'push' a cart by holding down the 'up' key for the correct amount of time before releasing to hit another cart at just the right speed so as not to cause a nasty accident. A talking power meter speaks the results to players. "Usually people create resources then try to make it accessible. We're trying to work out something that will work for a lot more children," Jonathan Hassell told delegates at BETT. But this development phase hasn't always been easy, particularly as far as Maths and Science-themed games are concerned. "How do you visualise an abstract concept? That was the challenge," said Hassell. One aspect of the project Hassell and his team have found particularly tough was creating literacy materials for vision impaired pupils he said. "It's different for them - they always have to have someone to give them feedback." Despite this daunting challenge, the team has devised 'Benjamin's House,' named after its narrator, British poet Benjamin Zephaniah, which lets blind children develop Braille reading and writing skills as they explore Zephaniah's virtual house. Using his vivid poems, he introduces us to rooms and objects in his home including the hoover, a spider and even well-known literary characters such as Dr Zeus, who happens to be in the sauna at the time. The whole game, which was tested among schoolchildren in Surrey, England, is replete with sound effects, activities and stories. "We're trying to produce materials children can use on their own," Hassell said, although notes for teachers and parents will be available. And these resources encourage learning outside of the classroom too as users will be able to log in from any computer and everything previously created can be accessed again. The Jam team have received assistance on accessible gaming by the Bartiméus Accessibility Foundation in the Netherlands where developers have created such games as Demor ( http://www.demor.nl/ ) which uses Global Positioning System (GPS) and 3D sound to guide players around a large physical area in which the game takes place. Throughout Jam's development, learners with various disabilities have been considered, including hearing impaired pupils who will soon have access to a literacy game whose animated characters use British Sign Language. "We can do something a lot of companies are afraid to do - take into account children with all kinds of needs," Hassell told delegates. All materials will be available for free, since the entire project was funded by BBC licence-payers, although the downside of this is that materials will not be available for users beyond the UK, although Hassell said this could change in future. "People in other countries who've seen what we've done are desperate for this," he said. "We're re-imagining everything that happens in computer games," said Hassell. "We're re-inventing computer games for people that may have never used them before." NOTE: BBC Jam's accessible games for learning go live in March. +How to Receive the Bulletin. To subscribe to this free monthly bulletin, email eab-subs@xxxxxxxxxxxx with 'subscribe eab' in the subject header. You can list other email addresses to subscribe in the body of the message. Please encourage all your colleagues to sign up! To unsubscribe at any time, put 'unsubscribe eab' in the subject header. Please send comments on coverage or leads to Dan Jellinek at: dan@xxxxxxxxxxxx . Copyright 2007 Headstar Ltd http://www.headstar.com . take Care, gerry Ellis t/a Feel The BenefIT Tel. (+353-1) 282 7791 Mob. (+353-85) 716 8665 email gerry.ellis@xxxxxxxxxxxxxxxxxx