[yoshimi] Part Kits

  • From: Will Godfrey <willgodfrey@xxxxxxxxxxxxxxx>
  • To: yoshimi@xxxxxxxxxxxxx
  • Date: Thu, 5 Nov 2015 23:49:06 +0000

Doing a bit more investigation on this, I can see these are more interesting
than I realised.

The first thing to keep in mind is that the three 'base' engines are in fact
kit item 0 - regardless of whether kit mode is enabled or not. Even though they
are represented differently at their top level, internally they are identical
to all the other 15.

Also, the part as a whole has min and max notes, but if kit mode is enabled each
kit item has it's own min and max *within* the overall part range.

Another subtle change is that in kit mode you no longer apply all three part
effects to any of the kit items, but only one, selectable from the kit window.
This includes the three 'base' engines.

If you want more effects on a part kit you need to use the insertion effects.

--
Will J Godfrey
http://www.musically.me.uk
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.
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  • » [yoshimi] Part Kits - Will Godfrey