Re: [yoshimi-user] More MIDI controllers - Info as promised

  • From: allcoms <allcoms@xxxxxxxxx>
  • To: cal <cal@xxxxxxxxxxxx>
  • Date: Thu, 14 Oct 2010 23:01:31 +0100

On Thu, Oct 14, 2010 at 9:35 PM, cal <cal@xxxxxxxxxxxx> wrote:

On 15/10/10 06:30, Will J Godfrey wrote:
[ ... ]
First the bad news. Every patch that uses padsynth will interrupt the sound
and
usually throw a single Xrun.

This is not as bad as it seems and is understandable. From info that Paul
originally gave out... Add&  Sub build samples on the fly, but Pad creates a
perfect loop-able bufferfull *as* *it* *is* *loaded*. Clearly then there is a
significant overhead that can't be accommodated within one jack frame, so to
be
effective the generation process would have to be split up or put in a low
priority thread - assuming that's possible.

However,

Simple Add/Sub single voice patches always load silently. The more voice
parts
they have the more likely they are to interrupt the sounds, sometimes with
the
briefest of crackles, sometimes more - up and including an Xrun. If you
normally see a delay as a patch loads, then it will interrupt the audio and
the
length of the interruption will relate directly to the time it takes the
patch
to load (is there a file system issue here maybe).

Good chance the actual file read and xml parsing is a limiting factor.

My initial tests were with a continuous pure sine wave on channel 1 while
loading patches into channel 2 - don't forget it needs to be active too :)
Like this any slightest defect shows up.

Later, I did the same tests, but with a 5 channel song running as well and
switching around in channel 6. The defects were actually *less* noticeable,
and
when I also included a qsynth drum track and cunningly timed the voice
changes
to coincide with the beat, most of the minor glitches were hidden - you still
won't succeed with Master Synth though :P

The point of that last bit is that I think, even without perfect silence all
the time, the whole idea is still both viable and useful.

I can certainly see the attractiveness of the separate, but related MIDI GUI
overlay, but would think it a good idea at first just to install the MIDI
hooks, and give us testicles (oops) testers a chance to break it :)

Very interesting stuff Will - sounds promising


A planned, progressive transition - what a good idea! Trouble is I've not been
very good at planned progressive development. At the moment I have two
entities
I refer to as 0.060-pre4 and 0.060-pre5. Pre4 is just pre3 with jack session
support finally functional. Pre5 also has the mythical midi reorg (necessary
for any advance in midi control), except it doesn't actually work at the
moment.

Depending on how much 'clear head' time I get today, and how I go sorting out
the pre5 problems, I figure it might be best to wrap up pre4 as version 0.060,
then pursue the midi stuff further as 0.062-pre0. I'll see how things stand
tonight (that's Fri night, Aus time).

cheers.

I'd been wondering what was going on and what had been decided on for
0.060 - great to hear you believe JSM is finally go in pre 4!

These truly are exciting times to be a member of the Linux audio
community and getting to be amongst the first to test all these long
desired features - see proper JACK/MIDI support in Yoshimi and MIDI
maturing in A3.

It wasn't until the Mini Cooper came up that I found out Cal is an
Oz'r - the whole time I've been on this list (a good few months at
least- I thought he was a Scot!

Nae wrong wi that laddae!

:Dan, of the MacDonald clan


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