[opendtv] Re: A bit OT: 24 Frames Drop Frame Timecode

  • From: Tom Barry <trbarry@xxxxxxxxxxx>
  • To: opendtv@xxxxxxxxxxxxx
  • Date: Fri, 30 Nov 2007 19:20:03 -0500

I thought drop frame would work out if you didn't worry about seconds or hours but just dropped one out of every 1000 (or was it 1001?) frames.


- Tom

John Willkie wrote:
John & Russ;

I appreciate the feedback, and I'll leave the math to you.  I have only the
merest experience in writing to time code.

I'd be interested in knowing why Russ feels he needs 23.976, since it
apparently isn't a valid frame rate for SMPTE time code.

However, here's my proposed solution.  Use the scheme I proposed for 29.97
(taken from the MPEG-2 video spec), and, for every 5 frames at 29.97 fps,
count 4 frames at 23.976.

80% of 30 is 24, so this is probably how all those devices that convert time
code do the conversion.

And, thankfully, nothing in this requires the use of fractions or
microsecond calculations.

Let me know if the math work out.  I have no problem with fractions, but I
tend to only use integers in my coding.

I'll leave for others which is the easiest to implement in practice and
code.

John Willkie
www.EtherGuideSystems.com


-----Mensaje original-----
De: opendtv-bounce@xxxxxxxxxxxxx [mailto:opendtv-bounce@xxxxxxxxxxxxx] En
nombre de John Shutt
Enviado el: Friday, November 30, 2007 1:07 PM
Para: opendtv@xxxxxxxxxxxxx
Asunto: [opendtv] Re: A bit OT: 24 Frames Drop Frame Timecode

John,

You described drop frame time code only for 29.97 fps.

With 29.97 drop frame time code you need to drop 18 frames every ten minutes. So you drop two frames every minute except for every tenth minute.

However, 29.97 is really 30/1.001, so you really needed to drop 17.982 frames every ten minutes, and in a 24 hour period you're still off of real time by 2.59 frames. Acceptable for editing, and you jam sync once per day if you have to maintain real time over several days.

With 24/1.001 fps, you have to drop 14.3856144 frames every ten minutes in order to stay current with real time. That's a much harder thing to do.

I came up with "Drop one frame every odd minute, drop two frames every even minute, except drop only one frame every odd ten minutes, except drop only one frame every odd hour."

That keeps you aligned with real time for the first 2 1/2 hours, but you are

off by one frame at 3 hours 20 minutes. In a 24 hour period you are away from real time by 4.472 frames.

Russ' solution is pretty much the same thing with the one frame every odd minute and 2 frames every even minute, but he add in additional times to make up for the gradual drift in "my" simplified solution.

I think that my simplified solution would be easier for a human to remember and calculate for editing purposes, but Russ' solution stays with real time much more closely.

Sounds like a great paper to write for SMPTE, because I don't think there are any standards for drop frame time code in 23.976 fps. The Sony HDCam manual says you must use non-drop frame when shooting 23.976.

John S.


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Tom Barry                  trbarry@xxxxxxxxxxx  



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