[projectaon] Re: Fire on the Water - Query

  • From: Simon Osborne <outspaced@xxxxxxxxxxxx>
  • To: projectaon@xxxxxxxxxxxxx, Kayvohn@xxxxxxxxxxx
  • Date: Fri, 30 Jun 2006 11:07:33 +0100

pamail.cgi@xxxxxxxxxxxxxx wrote:

The following was sent from the Project Aon contact form
   From: Kayvohn
Subject: Fire on the Water - Query
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Hullo again,

I've just finished Fire on the Water (Lone Wolf book 2) and I have a query 
about it.
On two occasions you come across weapons but the text doesn't give you the 
usual option to pick them up.

The first opportunity is having slain Parsion, the would-be assassin in the 
town of Gorn Cove (Paragraph 220) when you find his black steel Helgedad blade 
on his body.

The second is if you rifle through the belongings of the impaled Helghast 
(Paragraph 320) and find an evil looking dagger with a black blade.

I think this is probably deliberate on Joe Dever's part:  The weapons are 
tainted or Lone Wolf is simply too horrified and scared to pick them up.  But I 
thought i'd check anyway as this book does forceably strip you of your weapons 
at an earlier point, and you may not have bought anymore by the time you find 
these Helgedad blades.
Perhaps it warrants another of those helpful footnotes that you've included, to 
explain whether or not players should be allowed to pick them up?

Regarding your errata about paragraph 299 (Where you have a rather unforgiving 
choice about whether to hand over your magic spear to Lord Rhygar or not)... I 
didn't actually find it helped any.
I tried that part of the book both with and without the magic spear and the 
results were the same every time.  You still need to have either the magic 
spear, or the animal kinship discipline to have any hope of survival.
I always did think that this book was one of the most unforgiving in the series 
as I almost never have animal kinship at this point.
This means my only option is to ignore the advice of the Szalls, act like a 
thug and scatter them, then foolishly pull the spear out of the helghast's 
body, then selfishly refuse to hand over my spear to Rhygar for his last stand 
in order to make it through the book.  Harsh!

Thanks for listening, and keep up the good work!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Hi Kayvohn

I don't think the dagger or sword are takeable Weapons because Joe didn't put them in Initial Caps. As you say, I think the idea is that Lone Wolf recognises them as weapons of the enemy and wholly evil.

The alteration made to the options in Section 299 is rather subtle. You're right that you still need either the Magic Spear or Animal Kinship--there was no way we could alter that. But it's now possible to meet the Noodnics even if you don't possess the Magic Spear, which is the alteration to the original text. You still need Animal Kinship to survive, though.

Hope it helps! ;-)

--
Simon Osborne

Other related posts: