[projectaon] Re: Lone Wolf Book 4 (The Chasm of Doom)

  • From: Simon Osborne <outspaced@xxxxxxxxxxxx>
  • To: projectaon@xxxxxxxxxxxxx, Kayvohn@xxxxxxxxxxx
  • Date: Fri, 30 Jun 2006 13:14:36 +0100

pamail.cgi@xxxxxxxxxxxxxx wrote:

The following was sent from the Project Aon contact form
   From: Kayvohn
Subject: Lone Wolf Book 4 (The Chasm of Doom)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Greetings once more.  I've got a couple of suggestions about the fourth Lone 
Wolf book this time.

Upon searching the bandits at Paragraph 268 it says "Enough for 2 meals".
I assume this is supposed to read "Enough food for 2 meals".
There are also two keys.  The text doesn't specify whether they're backpack or 
special items.  I personally opted to have them as special items, since I've 
found keys before in earlier books which were special items.

During the siege of Ruanon I ended up fighting a single round of combat with a 
charging bandit horseman (Paragraph 333).  My combat skill was so high from 
having the Somerswerd, weaponskill, a shield, and the silver helm from the 
Caverns of Kalte, that in that single round of combat, I reduced him from 28 
endurance to 8.

He fell off his horse and I elected to continue fighting him (Paragraph 90) 
except now his combat skill was 17, and his endurance was 24.
This left me wondering whether I should manually lower his endurance to take 
account of the grevious wound I'd already inflicted on him, or if Joe Dever was 
overriding the normal combat rules and saying that in the first round of 
combat, I'd only inflicted a 4 endurance point wound.

Cheers,

Kayvohn

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Aha!

The first one is definitely a mistake on our part. I've checked it against the
book, and the word "food" is present in the original text. Whoops!

(ne) 04tcod 268: Enough for 2 Meals -> Enough food for 2 Meals [As reported by
Kayvohn]

The keys are an odd one. If no other instruction is given, they should be
carried as Backpack Items, as counter-intuitive as that seems. Maybe worth a
footnote.

(ft) 04tcod 268: [Status of the Keys as Special Items of Backpack Items; as
reported by Kayvohn]

The Bandit combat is problematic because you can engage him in combat without
ever having attacked him while on horseback (cf. Section  311). If you have a
web browser that supports SVG flowcharts, this link might be of interest:

http://www.projectaon.org/svg/04tcod.svgz

It is a flowchart of the book "The Chasm of Doom". We have flowcharts available
for LW1-17 and GS1-4 right now, with more being added as we edit the book in
question.

The best way to approach this would probably be to do something like the 
following:

(ft) 04tcod 333: [Tell the Player to note down how much damage they have inflicted upon the Horseman; as per Kayvohn's report]
(ft) 04tcod 333: [Tell the player to deduct any damage they may previously have inflicted upon the Horseman; as per Kayvohn's reprt]


That seems to be the best way to approach this, I think.

--
Simon Osborne


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