[AR] Re: Flight Computer

  • From: "Monroe L. King Jr." <monroe@xxxxxxxxxxxxxxxxxx>
  • To: arocket@xxxxxxxxxxxxx
  • Date: Thu, 24 Dec 2015 17:20:54 -0700

The software is the hub IMO :)

The rest of the system is spokes, wheels and tires.

I see amateur rocketry reaching new heights and raising a new generation
of rocketeers.

Based on data collection, telemetry and more real work in space.

The rocket IMO is means to that end.

But that's just my 2 cents :)

I do understand you and acknowledge you and thank you for that input!
Right now I wish I hadn't focused quite so much on hardware all my life
and listened to some of the software guy's lol.

-------- Original Message --------
Subject: [AR] Re: Flight Computer
From: David Weinshenker <daze39@xxxxxxxxxxxxx>
Date: Thu, December 24, 2015 4:58 pm
To: arocket@xxxxxxxxxxxxx


On 12/24/2015 03:51 PM, Monroe L. King Jr. wrote:
Or do you think common software for amateurs is pie in the sky?

Yes - I think your fixation that amateurs "should stop reinventing
'the' wheel" (by having some standard 'canned' software solution) may
be a bit misguided. I think what we need is not a "common" standard
solution, but (to use your 'wheel' metaphor) a selection of readily-
accessible "tires", "rims", "spokes" and "hubs" - i.e, components
and design patterns in generic form, which can be adapted and applied
to specific systems as desired (rather than forcing one to design the
vehicle systems architecture around "The Standard Software"...)

But that's just my 2 cents... I don't expect everyone to agree.

-dave w

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