[projectaon] Re: Emerald Enchanter - take 3 - the working take? <grin>

  • From: Simon Osborne <outspaced@xxxxxxxxxxxx>
  • To: projectaon@xxxxxxxxxxxxx
  • Date: Thu, 20 Apr 2006 17:52:44 +0100

Jonathan Blake wrote:

On 4/20/06, Ryan Marshall <rem_aspira@xxxxxxxxxxx> wrote:
Hope this gives you better luck.
Again, just unzip somewhere and run the ch2ee.exe
http://www.freewebtown.com/skarn/combat%20heroes.zip

I still get a crash after the splash screen appears:

AppName: ch2ee.exe       AppVer: 0.0.0.0         ModName: dxaxhost.dll
ModVer: 2.0.0.0  Offset: 00020590

Am I the only oddball with a problem? If so, I'm OK with going forward
with warnings to our readers.

Works fine here except . . . (you knew there was going to be an exception or two, right?)


** SPOILERS FOR EMERALD ENCHANTER SOLO GAME **















The final page number, 220, doesn't work. If I type it into the GoTo Box, nothing happens. The Yxxx numbers work fine, and the map pages also seem to work OK when I type them in manually, but 220 doesn't. Also, I've noticed a few typographic issues with the text of the Yxxx numbers, some words runinto each other, and others aren't properly laid out
either on newlines or


new paragraphs.

If you see what I mean! ;-)

It's a vast improvement over the previous version, though, and all the graphics seem to be displaying fine. I might quibble over the darkness of the "vellum" pages, but that's neither here nor there. I'll try to get back to you direct with a list of Yxxx typo issues (to avoid potential spoilers here) later on. Looking very good, though! ^_^

--
Simon Osborne


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