[projectaon] PHP conversion

  • From: pamail.cgi@xxxxxxxxxxxxxx
  • To: projectaon@xxxxxxxxxxxxx
  • Date: Fri, 7 Apr 2006 18:11:43 -0700 (PDT)

The following was sent from the Project Aon contact form
   From: Jacob Humphrey eyemixer@xxxxxxxxx
   Date: 01:11:43 on Saturday, April 8, 2006
Subject: PHP conversion
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I am currently teaching myself PHP and MySQL, and it seems the current system 
you have with frames and whatnot could be redone with PHP. Some of the benefits 
would be

1) Active inventory system, no typing. Icons could be used, as well as 
auto-removal of used items (food, healing, etc...)

2) Better fit to book's intended rule usage. There could be various rule 
templates. For example, areas where you can't hunt for food using a skill, 
certain options would not be available. Automatic healing from skill at the 
right places. Places where there are discrepancies as to how a situation should 
be handled could have various rulesets for the player to choose when starting a 
book.

3) Removes temptaion to fudge things a bit. It can be hard to not pretend you 
have that one extra skill you would have taken at the start if you only 
knew..... Having enforced rules can be nice, as any honest player shouldn't 
care, and those who can't help themselves still get the true experience.

4) Lots of other stuff. Things like a map that can be used whenever the book 
makes a ref to it, or at will if it's the one inc in the book itself. All 
combat stats from items and othereffects would auto adjust, no more changing 
attack from 17 to 15 after combat using mindblast, or having to change combat 
values when using special weapons.

I don't mean to slam the current system at all, I've played through all the 
book but the last few more than once, and had a great time. I just think with a 
tighter implementation, all the tasks that take away from the text and 
stenciled graphics could be made quite tangential to the adventure in terms of 
'stuff you have to do' whether it's typing, changing combat stats, or using a 
healing potion.

I'm sending this message, because I would like to begin working on what I 
described (Seems like a good PHP project, my first one was too ambitious) and I 
was hoping I could use your texts as the base of my project. It WOULD NOT be 
distributed at all, or made open for public viewing/playing. I just want to 
help, and I can't do much in regards to the things you have posted in your wish 
list.

It seems to me, converting the books to a MySQL DataBase would be quite easy, 
as there are not that many different actions that can occur on any given page 
(Read text, See picture, Use Skill, Get Item, Lose Item, Alter Character Stats, 
Combat, Choose Next Page)

I hope I have convinced you I really just want to make the online exp better, 
and you will let me use your source PRIVATELY until a time when I can hook you 
on the idea with a working demo, then I hope it can be made public (the code 
for it would all be GNU'd or GPL'd, and you could host it, assuming I made 
something good enough)

Whew, quite longwinded, and there is a good chance several spellings were 
sacrificed in the process. I hope it's OK, but I understand if it's not, just 
please let me know one way or the other.

Jacob Humphrey
(Got my first book when I was 9 :D)

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