(Jon) Forwarding on behalf of Matt: TITLE: Project Aon Pocket PC Reader Gday everyone! My name is Matthew Warton (Matt) and I would like to develop a pocket pc version of project Aon. This would contain both the books themselves, and a semi-automated statistics tracking program. First of all, here is what I want the reader to do... I am sitting on the train, bored as always, and think 'hey! I'll play a little lone wolf!'. I pull out my pocket pc, click on the icon, and am exactly where I left off. Upon reaching a combat, I decide that I could use the distraction of calculating everything manually, so I open up the stats window, and the random number table, and off I go. On another day I couldn't be bothered with the full deal, so I just click a button and the round of combat is calculated. Maybe a while later I am rereading (editing?) a book, and don't want to do the combat at all, so the reader lets me just skip on ahead. So, what does this give us? We need a reader which displays the text nicely including all choices, items, stats, etc. We need an action chart - split up to accommodate for the small amount of screen space. We need a random number table. We need a combat results table. We need a map (should be able to be zoomed in to). We need a notes page. We need a random number generator readily available. We need an easy way to copy items and monster stats from the text to the action chart/combat record. We need a one button combat round resolution. Most of all we need all of this accessible in one or two clicks. The program needs to remember the last position in a book, and should be able to bookmark positions (kind of like saved games?). There should be an ability to have more than one set of stats, so if two people share a reader they can load their personal character. This would also allow characters to be showed off/compared. I personally believe that the reader should allow you to modify any of the stats/items/disciplines as you want, just as you can in the book. This also reduces the risk of the program stopping you from doing something legitimate. I can work out a user interface design on the above, can anyone think of anything I have missed? Anything on wish lists? Any artists out there who want to have a go at designing a nice looking interface? As for the backend, it goes without saying that the data files should be open and not hardwired into the software. With pocket pc (unlike palm) you can use standard files so this is quite easy. I think that the best idea would probably be to use the xml of the books, along with jpegs or gifs for the images. Anyway, the procedure would be something like this... 1. Wait for and discuss suggestions 2. Examine and learn the xml dtd used 3. Design the User Interface in terms of screens and what is on each screen 4. Build the User Interface auxiliary parts, for example the action charts, maps, combat automation 5. Create the backend which parses the XML file and extracts relevant section text 6. Distribute for all interested parties to use and suggest improvements, especially to playability/user interface 7. Incorporate changes 8. Release final version So I will proceed with item 1, and will be anxiously awaiting any suggestions. Maybe a thread on the forum could be started in this vein to avoid clogging peoples inboxes. I would love to hear from you, Matthew Warton