I've processed the illustrations for War of the Wizards (thanks for the scans, Simon): http://www.projectaon.org/~jonathan/illustrations/04wotw-illustrations-2005= 0126.zip The list of illustration captions for all four books follows this message. Thanks again, Simon. I'm not sure what to do with the small graphics with the spell names. On the one hand, they are the originals and I'm sure that we'll receive messages asking about them if we don't include them. On the other, many of us prefer the new versions. Hmm. BTW, I haven't checked, but Simon, have you scanned the map? If so, which book's scans is it included with? -- Jon WORLD OF LONE WOLF 1: Grey Star The Wizard 1 I: With quaking heart you enter the sacred temple of Amida 18 II: There is a pause while you all consider the problem 29 III:Stagnant pools and swamps are overgrown with clumps of rope-like ten= drils 39 IV: The knights are defending a heavily laden wagon 87 V: Shadow forms are flowing out of the walls and floor 101 VI: You unleash the power of the Wizard's Staff, killing one of the shrieking creatures in mid-air 105 VII: Also seated at the table are a tattooed sailor, a drunken merchant and a hooded character 140 VIII: This is the Port of Suhn 149 IX: 'A Kleas=E0!' Tanith screams. 'A Soul-eater' 175 X: 'I sense some wizardry in you,' murmurs Mother Magri 197 XI: The speed and ferocity of the soldier Mantiz is astonishing 224 XII: The Shadakine steps forward snarling his defiance 233 XIII: Shan is dragged towards the venomous mouth of the Quoku 241 XIV: Ahead stand three Shadakine warriors with weapons loaded 266 XV: The Quoku hurtles towards you with astonishing speed 292 XVI: The dark passage seems interminably long 344 XVII: You come to a wide basin below the Shenwu Falls and the Great Wall of Azakawa 350 XVIII: The strange stunted men use their tails to swing from tree limb to branch with astonishing ability, and flush out the insect invaders with practised ease 350 XIX: A wizened old Kundi covered in bird feathers and numerous small bells is led into the room 2: The Forbidden City: 1 I: The wooden turrets of a forest castle, surrounded by an ocean of cloud 4 II: A mass of slime ad mud rises up out of the quagmire, it is a Swamp Gi= ant 23 III: The barren expanse of Desolation Valley. A vast wasteland of melted rock and craters 31 IV: The Warward walks towards the Shadakine Wytch, unable to resist the desire to slay 60 V: Held in a deadlock is a scrawny man, the thief from the cavern of the Freedom Guild 66 VI: A gaze of unbreakable malice focuses on your heart: you look upon Shasarak, Wytch-king of Shadaki 76 VII: The deranged king prepares to dine 78 VIII: You hide in the tall reeds as the Shadakine seek you out 124 IX: A bony man regards you with wild eyes 125 X: Two pale eyes protrude above the water, cold and emotionless 145 XI: The Deathgaunts come no further but remain outside the reach of the spell whispering 182 XII: Samu, lost in a berserk fury, battles wit the Scree Wyrm 219 XIII: A flash of gleaming white light leaps from your staff, tearing open the darkness of the night 225 XIV: A young Chaksu, a much sought after beast 247 XV: Two large Chaksu burst out of the undergrowth, roaring with fury in search of their lost offspring 257 XVI: You make out the awkward shape of an Ooslo bird, a strange creatur= e 275 XVII: Suddenly, the charge is sounded and the fighters of the Freedom Guild fall upon the slave train 298 XVIII: Through a dark haze the ghastly figure of Shasarak appears 350 XIX: Samu turns and slashes at the wretches who try to drag him from the door 350 XX: The Kleas=E1 emits a great howling yell of triumph 3: Beyond The Nightmare Gate: 12 I: Oz-na-Mun is sitting before his shack, staring at a mass of red clay 45 II: The Singing City with its delicate spires and splendid ivory towers 47 III: You and Tanith find yourselves in a circular chamber filled with milky-white light 50 IV: The Crystal Tower gleams faintly with a strange light 56 V: The iron-shod door is locked and five keys are hanging by it 60 VI: The horizon of white light splits the darkness in two 75 VII: The creatures have oily, purple-black skins with slickly matted fea= thers 94 VIII: The Chaos-master continually melts into new and hideous guises 105 IX: 'Allow me to introduce Crabkey, one of our most ingenious inventors= ' 116 X: The Ethetron's tail is like a lizard's, its sails like bats' wings 122 XI: The hunched figure is dressed in grey rags and the flesh of his hands and face is almost transparent 138 XII: You soon locate the cavern in the side of the Moaning Mountain 160 XIII: Everyone stares at a figure dancing maniacally on the roof of the house 174 XIV: Mountains stand on their peaks and cities float haphazardly in the= air 214 XV: The Elessin have soft, flute-like voices and wear short togas 215 XVI: Seven eyeless heads on long, slender necks wave before you 216 XVII: Everywhere is a growing, verdant splendour 241 XVIII: In the palace of the Screaming God there is a grotesque but life-like statue of a child 250 XIX: Spittlethrift claps his pudgy hands together and smiles happily 306 XX: The Vale people take you to the Silver Lake which lies high in the mountains 4: War of the Wizards: 1 I: At last you hold the fabled Moonstone in your hand 23 II: Four fearsome creatures mount the rise 39 III: Shasarak's stare burns into you with intense hatred 61 IV: You look upon a valley of fear crawling with the demon host 67 V: Taking the Moonstone in both hands you concentrate on it with all your power 121 VI: Some gurgle obscenely--others growl and roar with crazed expression= s 131 VII: Shasarak crouches in a hunched combat stance 137 VIII: You hurl a cascading rain of magical fire on to the head of the demonic horde below 147 IX: It is a large, winged serpent with broad feathered wings 186 X: Unsuspecting the Shadakine warrior rides towards you 201 XI: 'Hail the Shore!' a voice whispers out of the darkness 216 XII: The Shadakine and Freedom Guild swordsmen are locked in bloody com= bat 242 XIII: Sado stands upon the brow of a low hill, a bloody sword in his ha= nd 254 XIV: 'We are the Kazim. The Stone peoples. Old as the earth. We have wa= ited 270 XV: The Demon Master lunges forward on its cloven feet 289 XVI: With an explosion of rocks and soil, a huge figure rears up before= you 316 XVII: Shasarak steps through the flaming portal to a realm of eternal torment 328 XVIII: The Freedom Guild surges forward, the ghostly figure of Kazim leading the way 342 XIX: The twisted shapes of the undead heave up from the cracked earth 352 XX: The Masbat=E9 fight a desperate battle against a huge force of Shad= akine