[projectaon] 04wotw Illustrations Processed

  • From: Jonathan Blake <blake.jon@xxxxxxxxx>
  • To: Project Aon List <projectaon@xxxxxxxxxxxxx>
  • Date: Thu, 27 Jan 2005 10:39:54 -0800

I've processed the illustrations for War of the Wizards (thanks for
the scans, Simon):

http://www.projectaon.org/~jonathan/illustrations/04wotw-illustrations-2005=
0126.zip

The list of illustration captions for all four books follows this
message. Thanks again, Simon.

I'm not sure what to do with the small graphics with the spell names.
On the one hand, they are the originals and I'm sure that we'll
receive messages asking about them if we don't include them. On the
other, many of us prefer the new versions. Hmm.

BTW, I haven't checked, but Simon, have you scanned the map? If so,
which book's scans is it included with?

--
Jon

WORLD OF LONE WOLF

1: Grey Star The Wizard

1 I: With quaking heart you enter the sacred temple of Amida
18 II: There is a pause while you all consider the problem
29 III:Stagnant pools and swamps are overgrown with clumps of rope-like ten=
drils
39 IV: The knights are defending a heavily laden wagon
87 V: Shadow forms are flowing out of the walls and floor
101 VI: You unleash the power of the Wizard's Staff, killing one of
the shrieking creatures in mid-air
105 VII: Also seated at the table are a tattooed sailor, a drunken
merchant and a hooded character
140 VIII: This is the Port of Suhn
149 IX: 'A Kleas=E0!' Tanith screams. 'A Soul-eater'
175 X: 'I sense some wizardry in you,' murmurs Mother Magri
197 XI: The speed and ferocity of the soldier Mantiz is astonishing
224 XII: The Shadakine steps forward snarling his defiance
233 XIII: Shan is dragged towards the venomous mouth of the Quoku
241 XIV: Ahead stand three Shadakine warriors with weapons loaded
266 XV: The Quoku hurtles towards you with astonishing speed
292 XVI: The dark passage seems interminably long
344 XVII: You come to a wide basin below the Shenwu Falls and the
Great Wall of Azakawa
350 XVIII: The strange stunted men use their tails to swing from tree
limb to branch with astonishing ability, and flush out the insect
invaders with practised ease
350 XIX: A wizened old Kundi covered in bird feathers and numerous
small bells is led into the room

2: The Forbidden City:

1 I: The wooden turrets of a forest castle, surrounded by an ocean of cloud
4 II: A mass of slime ad mud rises up out of the quagmire, it is a Swamp Gi=
ant
23 III: The barren expanse of Desolation Valley. A vast wasteland of
melted rock and craters
31 IV: The Warward walks towards the Shadakine Wytch, unable to resist
the desire to slay
60 V: Held in a deadlock is a scrawny man, the thief from the cavern
of the Freedom Guild
66 VI: A gaze of unbreakable malice focuses on your heart: you look
upon Shasarak, Wytch-king of Shadaki
76 VII: The deranged king prepares to dine
78 VIII: You hide in the tall reeds as the Shadakine seek you out
124 IX: A bony man regards you with wild eyes
125 X: Two pale eyes protrude above the water, cold and emotionless
145 XI: The Deathgaunts come no further but remain outside the reach
of the spell whispering
182 XII: Samu, lost in a berserk fury, battles wit the Scree Wyrm
219 XIII: A flash of gleaming white light leaps from your staff,
tearing open the darkness of the night
225 XIV: A young Chaksu, a much sought after beast
247 XV: Two large Chaksu burst out of the undergrowth, roaring with
fury in search of their lost offspring
257 XVI: You make out the awkward shape of an Ooslo bird, a strange creatur=
e
275 XVII: Suddenly, the charge is sounded and the fighters of the
Freedom Guild fall upon the slave train
298 XVIII: Through a dark haze the ghastly figure of Shasarak appears
350 XIX: Samu turns and slashes at the wretches who try to drag him
from the door
350 XX: The Kleas=E1 emits a great howling yell of triumph

3: Beyond The Nightmare Gate:

12 I: Oz-na-Mun is sitting before his shack, staring at a mass of red clay
45 II: The Singing City with its delicate spires and splendid ivory towers
47 III: You and Tanith find yourselves in a circular chamber filled
with milky-white light
50 IV: The Crystal Tower gleams faintly with a strange light
56 V: The iron-shod door is locked and five keys are hanging by it
60 VI: The horizon of white light splits the darkness in two
75 VII: The creatures have oily, purple-black skins with slickly matted fea=
thers
94 VIII: The Chaos-master continually melts into new and hideous guises
105 IX: 'Allow me to introduce Crabkey, one of our most ingenious inventors=
'
116 X: The Ethetron's tail is like a lizard's, its sails like bats' wings
122 XI: The hunched figure is dressed in grey rags and the flesh of
his hands and face is almost transparent
138 XII: You soon locate the cavern in the side of the Moaning Mountain
160 XIII: Everyone stares at a figure dancing maniacally on the roof
of the house
174 XIV: Mountains stand on their peaks and cities float haphazardly in the=
 air
214 XV: The Elessin have soft, flute-like voices and wear short togas
215 XVI: Seven eyeless heads on long, slender necks wave before you
216 XVII: Everywhere is a growing, verdant splendour
241 XVIII: In the palace of the Screaming God there is a grotesque but
life-like statue of a child
250 XIX: Spittlethrift claps his pudgy hands together and smiles happily
306 XX: The Vale people take you to the Silver Lake which lies high in
the mountains

4: War of the Wizards:

1 I: At last you hold the fabled Moonstone in your hand
23 II: Four fearsome creatures mount the rise
39 III: Shasarak's stare burns into you with intense hatred
61 IV: You look upon a valley of fear crawling with the demon host
67 V: Taking the Moonstone in both hands you concentrate on it with
all your power
121 VI: Some gurgle obscenely--others growl and roar with crazed expression=
s
131 VII: Shasarak crouches in a hunched combat stance
137 VIII: You hurl a cascading rain of magical fire on to the head of
the demonic horde below
147 IX: It is a large, winged serpent with broad feathered wings
186 X: Unsuspecting the Shadakine warrior rides towards you
201 XI: 'Hail the Shore!' a voice whispers out of the darkness
216 XII: The Shadakine and Freedom Guild swordsmen are locked in bloody com=
bat
242 XIII: Sado stands upon the brow of a low hill, a bloody sword in his ha=
nd
254 XIV: 'We are the Kazim. The Stone peoples. Old as the earth. We have wa=
ited
270 XV: The Demon Master lunges forward on its cloven feet
289 XVI: With an explosion of rocks and soil, a huge figure rears up before=
 you
316 XVII: Shasarak steps through the flaming portal to a realm of
eternal torment
328 XVIII: The Freedom Guild surges forward, the ghostly figure of
Kazim leading the way
342 XIX: The twisted shapes of the undead heave up from the cracked earth
352 XX: The Masbat=E9 fight a desperate battle against a huge force of Shad=
akine

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