Jennifer Sigman said: >>On 5/21/05, Thomas Wolmer <thomas@xxxxxxxxxxxxx> wrote: >> > > (??) 04wotw 331 #2: [jb: Assuming we're talking about the Alether, >> > > we can add a "for the duration of the combat".] >> > >> > Oops, that should have been for section 355: >> > >> > "You see a deep pool of greenish liquid called Leafwater, a strange >> > and >> > unique plant. When Phinomel pods are cast into the pool the watery >> > substance is transformed. For every pod you cast into it, add 1 to >> > your >> > COMBAT SKILL when you dip a weapon into it. You may affect your >> > Wizard's >> > Staff in this way." >>I always assumed that it was a permanent change. Yes, we probably need >>a footnote for this, but we don't have any solid evidence to back us >>up. Are there any other opinions on how this bonus should work? > I second the assumption of a permanent change... that's how I always > handled > it, anyways. Opinions? (ft) 04wotw 355 #1: [tw: What about "It appears that for every Phinomel pod that you possess and wish to throw into the Leafwater pool, you may permanently raise your COMBAT SKILL by 1 when using your Wixard's Staff. Remember to delete these Phinomel pods from your Action Chart."] -- Thomas Project Aon workbench: http://www.projectaon.org/~thomas/