2008/4/23, David Davis <feline1@xxxxxxxxxxxxx>: > > read this on the Project Aon forum today - > sounds like a good case for a footnote (in Book 3, Caverns of Kalte) > > The Kalkoth death is weird with respect to logic as well. You die as soon > as you take damage because the poison paralyses you and the creature eats > you. But with the low Skill values of Kalkoths. you can easily kill one in > one blow, even as it wounds you for 1 or 2 EP. And the poison *itself*doesn't > kill you — there's proof of this in one section of the book, where > you wake up after being stung/bitten by a Kalkoth tongue and discover your > guides have been killed while you were unconscious. > > So in all fairness and logic, all other Kalkoth battles should read : "If > you lose Endurance points *and the creature is still alive*, turn to *66*". > That's the way I've played it ever since I figured out that the poison isn't > fatal. > Section 66 never says that's the Kalkoth you've been fighting that kills you. Section 70: 'Quick, we must pack up and leave immediately,' shouts Fenor, the howling wind carrying his words away into the night. 'Kalkoth never hunt alone. There's sure to be others nearby--they can smell blood miles away.' -- Thomas