[projectaon] Re: kalkoth

  • From: "Thomas Wolmer" <angantyr@xxxxxxxxx>
  • To: projectaon@xxxxxxxxxxxxx
  • Date: Wed, 23 Apr 2008 21:35:19 +0200

2008/4/23, David Davis <feline1@xxxxxxxxxxxxx>:
>
> read this on the Project Aon forum today -
> sounds like a good case for a footnote (in Book 3, Caverns of Kalte)
>
>  The Kalkoth death is weird with respect to logic as well. You die as soon
> as you take damage because the poison paralyses you and the creature eats
> you. But with the low Skill values of Kalkoths. you can easily kill one in
> one blow, even as it wounds you for 1 or 2 EP. And the poison *itself*doesn't 
> kill you — there's proof of this in one section of the book, where
> you wake up after being stung/bitten by a Kalkoth tongue and discover your
> guides have been killed while you were unconscious.
>
> So in all fairness and logic, all other Kalkoth battles should read : "If
> you lose Endurance points *and the creature is still alive*, turn to *66*".
> That's the way I've played it ever since I figured out that the poison isn't
> fatal.
>

Section 66 never says that's the Kalkoth you've been fighting that kills
you. Section 70:

'Quick, we must pack up and leave immediately,' shouts Fenor, the howling
wind carrying his words away into the night. 'Kalkoth never hunt alone.
There's sure to be others nearby--they can smell blood miles away.'

-- 
Thomas

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