Re: [yoshimi-user] modular yoshimi

  • From: Will J Godfrey <WillGodfrey@xxxxxxxxxxxxxxx>
  • To: yoshimi-user@xxxxxxxxxxxxxxxxxxxxx
  • Date: Mon, 4 Apr 2011 23:58:14 +0100

On Mon, 04 Apr 2011 20:16:13 +0200
Lars Luthman <mail@xxxxxxxxxxxxxxx> wrote:

On Mon, 2011-04-04 at 18:53 +0200, Alessandro Preziosi (licnep) wrote:
I was thinking... would anyone find it useful if a 'modular' view was
added to yoshimi? So that you can, for example, attach an LFO or an
envelope to any parameter (any knob).
See this stupid sketch i just made, it wouldn't look anything like
that, it's just to show the 'concept':
http://imgur.com/RbOA4

This feature could require a bit of time to code properly, so before
going any further, I'd like to know if you guys think it could be
useful, or if you see some major problem i don't see... It's just an
idea i'm throwing out there for now,

You could do (almost) this by porting the Yoshimi/ZynAddSubFX effects,
engines and other components to LV2 plugins and then using Ingen to
create your modular patches. The upside would be that you could also use
them in other LV2 hosts, the downside would be that you wouldn't get to
write the modular processor yourself.


--ll


Hmm. I have some misgivings about this. I actually very much like Yoshimi as a
complete package. Sometimes I think it would be nice to take out individual
parts, but mostly I like the way multiple voice engines/parts. I'm afraid some
of the magic pixie dust might escape if Yoshimi went too far down the modular
road :o

--
Will J Godfrey
http://www.musically.me.uk
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.


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