[projectaon] Re: Errors: Ten of the Jungle

  • From: Simon Osborne <outspaced@xxxxxxxxxxxx>
  • To: projectaon@xxxxxxxxxxxxx
  • Date: Tue, 14 Oct 2008 11:58:24 +0100

OToole L wrote:
Simon Osborne wrote:

Ten errors that will sort out The Jungle of Horrors. In
case you're wondering, the eleventh and final issue
from 08tjoh is part of the big list, which I am putting
off posting for now. There's also a second big list--a
REALLY big list--which I am also holding off posting. I
prefer to get a few precedents from Jon and extrapolate
from that rather than posting >100 errors in one post.

*folds arms*

*taps foot*

What have I told you about this Simon?

*whistles innocently* I have no idea what you mean. Ten issues isn't exactly a lot, particularly if it is to (almost-) complete a book.

----------

It's been a while since I've contributed something worthwhile, so I figured I 
would weigh in on a few of these.

All input is helpful and helps to shape what decisions are ultimately made.

(er)    13:     If you win the combat in four rounds or less,
turn to 79. If combat lasts five rounds or longer, turn
to 158 -> If you win the first combat in four rounds or
less, turn to 79. If the first combat lasts five rounds
or longer, turn to 158
[jc:  Maybe this is a solution to make this section more
doable for players starting from this book. It also make
sense, that if LW fights with first Vordak more than 4
turns, the second Vordak could have time to damage the
ship's pressure tank]
This certainly seems fair. And it then makes the section consistent with the 'Magnakai 
Wisdom' of "Choose your three Magnakai Disciplines with care, for a wise choice 
enables any player to complete the quest, no matter how weak his initial COMBAT SKILL and 
ENDURANCE points scores."
But then again, just to play Naar's advocate, life on Magnamund isn't always 
fair. Some things are genuinely so difficult to stop that they are virtually 
foregone conclusions. Who is to say that this is not one of those situations?

According to the existing footnote the book is currently impossible for newcomers with low scores. This change would give everyone a fighting chance, so to speak.

(er)    24:     It is impossible to continue along the track
eastwards -> It is impossible to continue northwest
along the track
[LM: according to the map, Syada lies to the northwest
of Tharro (Jan 2007)]
In theory the track could twist and turn over the course of 50+ miles, but the 
map does not reflect this.

Hmm. I'm not sure I buy that. Even if the track twists and turns, the direction Lone Wolf needs to travel is northwest to Syada.

Also
24: men, women children -> men, women, and children

Already fixed in the /test/ edition: 
<http://www.projectaon.org/test/en/xhtml/lw/08tjoh/sect24.htm>

24: Consult the map at the front of the book before making your decision. -> Remove 
"at the front of the book"

Good call. Fixed in XML.

(er)    25:     each...are vibrating -> each...is vibrating
[LeRoy McSwain, Jan 2007]
-> "...each of the black crystal cubes are vibrating,
and..."
I agree with the change.

(er)    58:     eastern Danarg  -> western Danarg
[LM: Unless of course the sun sets in the east on
Magnamund (Jan 2007)]
[SO:  Not sure about this one. It seems to be saying
that Lone Wolf is in the regions of the eastern
Danarg. It is a little confusing, though.]
-> "...reaching the top just as the sun is sinking
into a sea of scarlet mist that shrouds the eastern
Danarg..."
The original seems fine to me. Lone Wolf is in the eastern Danarg. The eastern 
Danarg is shrouded in mist. The time of day is sunset.

Which is what I was trying to say in my comment above; reading it back, it 
seems garbled! :-[

(ft)    60:     If you possess the Sommerswerd
[jfs:  Turn to this number if you possess a magical
weapon such as the Magic Spear, the Dagger of Vashna,
or the Jewelled Mace. But do not apply the bonuses
related to the Sommerswerd detailed in that section.
Note:  For consistency with "The Captives of Kaag",
in which, you can combat a Helghast with the Jewelled
Mace or the Dagger of Vashna (section 12 -> 330).]
Maybe a footnote?

Actually, this has already been fixed in the /test/ area--D'oh! See <http://www.projectaon.org/test/en/xhtml/lw/08tjoh/sect60.htm> and <http://www.projectaon.org/test/en/xhtml/lw/08tjoh/sect308.htm>

(er)    65:     agree a plan -> agree upon a plan [LeRoy
McSwain, Jan 2007]
-> "Quietly you agree a plan of action."
The original seems fine to me.

(ft)    74:     [Jan Charvát:  Maybe you may use the CS
bonus from Silver Helm there, as it would be "magical
effect" rather than physical. Maybe also there can be
used Grey Crystal Ring (with +3 CS - compared to the
book 11) Also, it is uncertain, why LW have to reduce
his CS to 15, rather than to his basic CS]
-> "For this psychic combat reduce your current COMBAT
SKILL score to 15...[y]ou are unable to make use of
any Special Items, weapons, or Backpack Items."
If memory serves, this is not the only time when the author forces a specific 
Combat Ratio. I always assumed that this was to guarantee that certain fights 
would be of a fixed difficulty for everybody, regardless of whether you had 
played from Book 1 or were just doing the current adventure.

(er)    242:    If you possess any of these Special Items
and wish to swap it -> eliminate the final 'it'
because the antecedent 'any' does not necessarily
refer to a single Item [LeRoy McSwain, Jan 2007]
The original seems fine to me.

<insert disclaimer that all opinions can be overridden by the project 
coordinator>

Thanks for the input (and for reminding me that at least one of these has 
already been resolved!).

--
Simon Osborne
Project Aon

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