[projectaon] Re: Errors: Ten of the Jungle

  • From: "OToole L" <L.OToole@xxxxxxxxxx>
  • To: <projectaon@xxxxxxxxxxxxx>
  • Date: Tue, 14 Oct 2008 00:07:26 +0100

Simon Osborne wrote:

>Ten errors that will sort out The Jungle of Horrors. In
>case you're wondering, the eleventh and final issue
>from 08tjoh is part of the big list, which I am putting
>off posting for now. There's also a second big list--a
>REALLY big list--which I am also holding off posting. I
>prefer to get a few precedents from Jon and extrapolate
>from that rather than posting >100 errors in one post.

*folds arms*

*taps foot*

What have I told you about this Simon?

----------

It's been a while since I've contributed something worthwhile, so I figured I 
would weigh in on a few of these.

>(er)   13:     If you win the combat in four rounds or less,
>turn to 79. If combat lasts five rounds or longer, turn
>to 158 -> If you win the first combat in four rounds or
>less, turn to 79. If the first combat lasts five rounds
>or longer, turn to 158
>[jc:  Maybe this is a solution to make this section more
>doable for players starting from this book. It also make
>sense, that if LW fights with first Vordak more than 4
>turns, the second Vordak could have time to damage the
>ship's pressure tank]
This certainly seems fair. And it then makes the section consistent with the 
'Magnakai Wisdom' of "Choose your three Magnakai Disciplines with care, for a 
wise choice enables any player to complete the quest, no matter how weak his 
initial COMBAT SKILL and ENDURANCE points scores."
But then again, just to play Naar's advocate, life on Magnamund isn't always 
fair. Some things are genuinely so difficult to stop that they are virtually 
foregone conclusions. Who is to say that this is not one of those situations?

>(er)   24:     It is impossible to continue along the track
>eastwards -> It is impossible to continue northwest
>along the track
>[LM: according to the map, Syada lies to the northwest
>of Tharro (Jan 2007)]
In theory the track could twist and turn over the course of 50+ miles, but the 
map does not reflect this.

Also
24: men, women children -> men, women, and children

24: Consult the map at the front of the book before making your decision. -> 
Remove "at the front of the book"

>(er)   25:     each...are vibrating -> each...is vibrating
>[LeRoy McSwain, Jan 2007]
>-> "...each of the black crystal cubes are vibrating,
>and..."
I agree with the change.

>(er)   58:     eastern Danarg  -> western Danarg
>[LM: Unless of course the sun sets in the east on
>Magnamund (Jan 2007)]
>[SO:  Not sure about this one. It seems to be saying
>that Lone Wolf is in the regions of the eastern
>Danarg. It is a little confusing, though.]
>-> "...reaching the top just as the sun is sinking
>into a sea of scarlet mist that shrouds the eastern
>Danarg..."
The original seems fine to me. Lone Wolf is in the eastern Danarg. The eastern 
Danarg is shrouded in mist. The time of day is sunset.

>(ft)   60:     If you possess the Sommerswerd
>[jfs:  Turn to this number if you possess a magical
>weapon such as the Magic Spear, the Dagger of Vashna,
>or the Jewelled Mace. But do not apply the bonuses
>related to the Sommerswerd detailed in that section.
>Note:  For consistency with "The Captives of Kaag",
>in which, you can combat a Helghast with the Jewelled
>Mace or the Dagger of Vashna (section 12 -> 330).]
Maybe a footnote?

>(er)   65:     agree a plan -> agree upon a plan [LeRoy
>McSwain, Jan 2007]
>-> "Quietly you agree a plan of action."
The original seems fine to me.

>(ft)   74:     [Jan Charvát:  Maybe you may use the CS
>bonus from Silver Helm there, as it would be "magical
>effect" rather than physical. Maybe also there can be
>used Grey Crystal Ring (with +3 CS - compared to the
>book 11) Also, it is uncertain, why LW have to reduce
>his CS to 15, rather than to his basic CS]
>-> "For this psychic combat reduce your current COMBAT
>SKILL score to 15...[y]ou are unable to make use of
>any Special Items, weapons, or Backpack Items."
If memory serves, this is not the only time when the author forces a specific 
Combat Ratio. I always assumed that this was to guarantee that certain fights 
would be of a fixed difficulty for everybody, regardless of whether you had 
played from Book 1 or were just doing the current adventure.

>(er)   242:    If you possess any of these Special Items
>and wish to swap it -> eliminate the final 'it'
>because the antecedent 'any' does not necessarily
>refer to a single Item [LeRoy McSwain, Jan 2007]
The original seems fine to me.

<insert disclaimer that all opinions can be overridden by the project 
coordinator>

Cerulean

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