[projectaon] Freeway Warrior - Proposed XML changes and pending concerns.

  • From: Iain Smith <iainsmith@xxxxxxxxx>
  • To: projectaon@xxxxxxxxxxxxx
  • Date: Fri, 16 Dec 2005 07:44:42 -0800 (PST)

I've not been able to do much work on the books recently (now I know how 
everyone else
feels).  I have managed to cobble together a list of things I'd like to press 
on with and
get updated.  I've also collated a list of my other concerns which were raised 
as I
worked on the books.  I should really go back and check the mailing list for 
peoples
suggestions, etc made in response to these items when I first posted them.

I'll give people time to criticise my suggested changes and if there are no 
problems will
hopefully get them made and submitted prior to Xmas.

Cheers,
Iain.

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Changes I'd Like To Make:

Change item lists using uppercase to initial capitals (fw1-sect20, fw1-sect85, 
fw1-sect98), this is the style used everywhere else in the series.

Change "how many shots" text for consistency, the following are affected:
fw1-sect72:  Now decide how many rounds you wish to fire (minimum - one round; 
maximum - four rounds)
fw1-sect101: Now decide how many rounds you will fire at the target (minimum - 
one round; maximum - six rounds)
fw1-sect131: Now decide how many bursts of fire you intend to launch at the 
target (minimum - one round; maximum - five rounds)
fw1-sect233: Now decide how many rounds you wish to fire (minimum - one round; 
maximum - four rounds)
fw1-sect261: Now decide how many rounds you wish to fire at the remaining dogs 
(minimum: one round; maximum: five rounds)
fw2-sect38:  Now decide how many rounds you wish to fire at the clansman 
(minimum equals one; maximum equals four)
fw2-sect179: Now decide how many rounds you wish to fire at the clansman 
(minimum equals one; maximum equals four)
fw2-sect279: Now decide how many bursts of fire you wish to unleash at the 
clansman (minimum equals one; maximum equals four)
fw3-sect36:  To this total add 1 point for every round you choose to fire from 
your shotgun (minimum equals one round; maximum equals five rounds).
fw3-sect125: To this total add 1 point for every round you choose to fire from 
your gun (minimum equals one round; maximum equals three rounds)
fw3-sect148: To this total add 1 point for every round you choose to fire from 
your pistol (minimum equals one round; maximum equals eight rounds)
fw3-sect323: To this total add 1 point for every burst you choose to fire from 
your machine pistol (minimum equals one round; maximum equals five rounds)

The "burst" ones which also refer to rounds certainly need changing, however 
I'd like to change them all to use (minimum: one; maximum: whatever) for 
consistency.

"H.E. Grenade" vs "HE Grenade":

Another consistency change.  While I think "H.E. Grenade" looks better, it's a 
much less substantial change to switch the three occurences of "H.E." Grenade 
to "HE Grenade"

H.E. Grenade:
FW1 frontmatter & Sections 99, 175

HE Grenade:
FW2 frontmatter & Sections 23, 63, 94, 126, 138, 143, 146, 221, 248, 266, 338, 
246, 348
FW3 frontmatter & Sections 54, 82, 150, 261, 320
FW4 frontmatter & Sections 41, 51, 130, 196, 198, 242, 304, 305, 335, 


"the Day" vs "The Day"
Another consistency change. If we ignore the occurences of "The Day" in 
"Dateline to Disaster" in all four books (since its a title in InitCaps), then 
the usage breaks down as follows:
'the Day' FW1 (x6), FW2 (x11), FW4 (x6)
'The Day' FW3 (x9), FW4 (x1)
My opinion is that it was a monumental event so should really be "The Day" 
throughout.

"Gulley" vs "Gully"
There are 13 occurences of "Gulley" in FW1 which need changing to "Gully".

"Syphon" vs "Siphon"
The following occurences of "Syphon" need changing to "Siphon"
FW1: Section 1
FW2: TSSF, Sections 168, 183, 226, 239
FW3: TSSF, Sections 66, 92, 129, 195, 269
FW4: TSSF, Sections 55, 76, 174, 211


Misc Changes:

FW1, section 216: Replace "Three rounds of 12-gauge shotgun ammunition" with 
"Three rounds of 12-gauge ammunition" (all but two occurences of ammo in a list 
use this format).
FW2, section 130: Replace "Four rounds of 12-gauge Shotgun shells" with "Four 
rounds of 12-gauge ammunition" (all but two occurences of ammo in a list use 
this format).
FW3, Section 36:  Replace "shot-shell" with "shell" (i.e. "pump a shell into 
the breach")
FW3, Section 295: Remove signpost formatting around text about dropping items.  
This centres the text on the page and looks out of place.  It's also the only 
place this was done in the initial XML. 
FW4, section 11:  Replace "soothe the inflamations" with "soothe the 
inflammation".  This corrects the spelling and the misuse of inflammations 
(which is used when you get different types of inflammation, rather than two 
areas of inflammation).
FW4, section 41:  Replace "floorplan" with "floor plan".
FW4, section 290: Replace "poppings" with "popping" (i.e. "the distant popping 
of gunfire")

General Text Issues:
====================

"gun fire", "gunfire" and "machine gun fire"
I originally thought that "gun fire" and "gunfire" should be made more 
consistent, however they are both used interchangebly throughout the series and 
we'd run into problems when "gunfire" was preceded by machine (i.e. "Machine 
gunfire").  I now think these should be left alone.

"machine gun", "machinegun" and "machine-gun"
Something which requires thought, using dictionary definitions "machine gun" is 
the term for the actual weapon, "machinegun" and "machine-gun" are the acts of 
firing the it (i.e. A person machine-guns a crowd with a machine gun).  I'm not 
too sure about "machine-gunner" though; I'd suggest that its perfectly valid 
since he's the person who machine-guns the machine gun.  Opinions?  On a 
similar note, I reckon that "machine-gun fire" (Fw1-sect204) is invalid and 
should be "machine gun fire".

"gunsmoke"
"gunsmoke" is not a word, "gun-smoke" has been suggested as a replacement.  
Opinions?


Footnotes:
==========

Starting a new game & taking the three meals.
I always played this as the 3 Meals only counting as 1 item from the four 
you're allowed to select, despite taking up three backpack slots.  Does this 
need discussion/clarification and appropriate footnote?

Food
Whenever we show an option to collect food, do we need a footnote clarifying 
that the food is one item per backpack slot?

Preloaded ammo
Can you only take the ammo in a weapon if you take the weapon itself?  I always 
played that if I found a a weapon I already had, I could add the ammo to my 
supply without taking the additional weapon.  Is this the case, or should you 
only take the ammo if it is listed separate to a weapon?

FW2, section 207: You are told to erase items 2 & 3, or if you don't have 2 
items to erase medikits instead.  Do we need footnote clarification of how to 
handle 1 & 2 items? (i.e. carrying 2 items = lose both, carrying 1 item = lose 
item + 1 medikit; see sect227, where this is explicitly explained).


Specific Issues:
================

FW3, section 39:  "large enough to of the truck".  Major errata, not an easy 
fix.
FW3, section 276: "one a.m.", does this need changing?  If so, what to?  there 
are many possibles:  "One am", "One AM", "One A.M.", "1am", "1AM", etc.
FW4, section 111: Should the weapon item checks include the CCS bonus to 
identify them as weapons? sect22 refers to a "dagger (2)", should these be 
"Hammer (2)", "Baseball Bat (2)", "Fire Axe (3)"
FW4, section 125: "frustratedly" isn't a true word.  Should this be replaced 
with "frustrated", i.e. "'It's no good,' you say, frustrated."
FW4, section 282: "undrawn" not a word, use "withdrawn"?  i.e. "a grenade, its 
pin withdrawn"

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