[projectaon] Re: Footnotes Galore

  • From: Johan Rönn <johanr@xxxxxxxx>
  • To: projectaon@xxxxxxxxxxxxx
  • Date: Mon, 24 Mar 2014 01:44:35 +0200

Hello. This is UrQuan.


262 <http://www.projectaon.org/en/xhtml/lw/02fotw/sect262.htm>: The Meal and the Potion of Orange Liquid removed from the list of items. Slightly obscure change, I think.


Only the Orange Liquid has been removed. Since the CE still doesn't address the fact that you can't take the Meal either since you don't own a Backpack, we decided to leave the item in as a sort of "Easter Egg".


Oops, sorry. Still, I don't see any issue here, either way. Leave everything as is.


327 <http://www.projectaon.org/en/xhtml/lw/02fotw/sect327.htm>: Section rewritten, but with relatively arbitrary changes. Footnote should be retained, probably.


Yeah; this is another Reason [1]; the footnote exists purely to end the game rather than sending the player round in an infinite loop.




Would be funny to have that instead... I'm kidding!




58 <http://www.projectaon.org/en/xhtml/lw/05sots/sect58.htm>: Section rewritten. Footnote incorporated into the section text. *(the "wrong choice" section is 156 instead of the footnote's 98, though)*


However they've altered it, the PA edition makes sense here, IMHO.


I talked about this here: http://projectaon.proboards.com/post/40693/thread

I'm personally fine with any implementation, though.



*257 <http://www.projectaon.org/en/xhtml/lw/07cd/sect257.htm>: Really? Very obscure, if not superfluous, to explicitly footnote this.*


This was brought up on this very forum <http://projectaon.proboards.com/post/23147/thread> by a longtime fan. That said, we could incorporate into the main text rather than having a footnote here.


Not sure I like that either. There really are bigger inconsistencies and realism issue in the books than not being able to use a damn towel in that fight. Such as Lone Wolf keeping that towel in his backpack for four years since Barrakeesh. In fact, I can't picture how using a blanket makes much sense either, somehow pulling it out from your backpack in the middle of the fight. Anyway, it's 1 CS one way or another. I don't think that requires a footnote or any mention anywhere.

I admit that this is more of a subjective issue though so I can't complain too much if you really want to keep it.



1 <http://www.projectaon.org/en/xhtml/lw/08tjoh/sect1.htm>: Section rewritten. Footnote incorporated into the section text.


Still doesn't explicitly state that for game purposes /you cannot/ discard the Pass.



202 <http://www.projectaon.org/en/xhtml/lw/08tjoh/sect202.htm>: Section rewritten. Footnote incorporated into the section text.


Reason [1] and it also "advises" not to drop it rather than stating candidly that for gameplay purposes /you cannot/ unless given the option, or until the end of the adventure.


I agree, but technically I'm sure what would stop you from discarding those. At least the Loadstone I don't think is assumed at any point that you would have it. Actually, there are several other items in other books that you are not supposed to discard either, that are not footnoted (Power Key, Obsidian Seal etc.). Not that you have much incentive to discard any of those, though. (or the Pass)

Well, in a way it would make sense to keep the footnote the way it is (at least for the Pass), but for consistency there would have to be really lot's of other footnotes in other books, then.



*60 <http://www.projectaon.org/en/xhtml/lw/08tjoh/sect60.htm>: This is really an error. This choice has nothing to do with if you have a weapon effective against a Helghast or not. The Sommerswerd explicitly is needed: (/"but the chill of its icy flame is thawed by the golden fire of the sun-sword"/).*


True. Still, it seems an authorial oversight that a player might be carrying a Weapon or Special Item that can harm a Helghast other than the Sommerswerd. While the fix is definitely a kludge, and therefore will remain a footnote, it does attempt to clear up an inconsistency.




Thomas Wolmer posted this: http://projectaon.proboards.com/post/40706/thread

Without rewriting the text there will be some inconsistencies either way. I think allowing only the Sommerswerd in section 60 is the smaller one.



*134 <http://www.projectaon.org/en/xhtml/lw/09tcof/sect134.htm>: Very superfluous. There are several sections where you go longer than this without eating. In any case, a Kai Master should most certainly be able to go a single day without starving.*


And yet it is to parallel Section 242 where you do have to eat. Or does Lone Wolf not feel hungry if he forgets about it?



I really disagree with this one. You don't have to eat anywhere. The wording in that section is just a ruse to lead you astray into the eating house to get captured. Hungry, or even ravenous =/= Starvation.

Again, the biggest point here is that there are several sections where you go longer than this without eating. Seems like a bigger inconsistency not to footnote every single one of those then, than to remove this footnote?



*203 <http://www.projectaon.org/en/xhtml/lw/10tdot/sect203.htm>: I can sort of see the argument for 0=10, even though the Mongoose edition specifically does /not /incorporate this mechanic here like in many other sections. However, I fail to see why there would be a minimum of 1 EP lost. In fact, it's obvious that this was not Joe's intention.
*


"Despite the agony of your wounds"..."arrows tear open your wounds"..."terrible pain is too much to bear". But you don't lose any ENDURANCE points? The footnote makes perfect sense here.


You use Curing to heal those wounds. That is the whole point of Curing in that section. Also, I'm not sure how losing exactly 1 Endurance point is any less arbitrary than losing 0. It's just a game mechanic at the end of the day. I really don't think such a minor issue needs to be explicitly footnoted, seeing as there really was no issue to begin with.


Can't link to the ML post for this one as it was made 12 years ago (!) and on Topica (which we dumped for Freelists). Project Coordinator Jon Blake said the following:

The Psychic Ring is another reason that I proposed a footnote for the Tagazin combat (TDoT:286). This is how I interpreted the Psychic Ring - quite reasonably I believe. I made the Psychic Ring's bonus against the Zadragon general with the restriction that the enemy must not be immune to Psi-surge. It doesn't seem reasonable that the Psychic Ring should cease working after this one combat. In the other combat sections, the Zadragon is not a wimp against psychic attack since it is immune to Mindblast, so the bonus shouldn't be due to some susceptibility. It still seems reasonable to me. A huge bonus, but it helps those that start mid-series with a CS booster for themselves. For the record, I did use both bonuses: from the 'swerd and the Psychic Ring.


Taking that into consideration, it is possible to have a better Combat Ratio than +1.


Oh...

I really really really disagree. If the Psychic Ring can be used in any combat, you would really struggle to find any combats below 99% win rate after that point, even with absolute minimum stats. Hopefully you agree that this is not how the game is supposed to work. Also, the Zadragon combat with the Psychic Ring is an absolutely incredibly obscure section. I guarantee that less than 1 in 1000 people got here incidentally. Doesn't seem right to base a game mechanic around the wording of such an obscure section that no one even gets to, to even have a chance to find out about the mechanic to begin with! Let alone when the text clearly says "for the duration of the combat.".

Also, I definitely don't think we should cater to someone starting mid-series.



35 <http://www.projectaon.org/en/xhtml/lw/12tmod/sect35.htm>: Most surprisingly, this footnote is not incorporated. I have absolutely zero respect for Mongoose's editors, but if you are confident that Joe Dever would have had input in stuff like this then it seems the Xargath is really supposed to only have 10 EP. My guess is that Joe had very little to do with this, or most changes.


This lack of certainty is why we keep footnote like this around. I do wonder if, once we have all the books released, we might presume upon Joe to comment on a number of the outstanding footnotes, assuming he has the time, but there are still four books to go yet.


That would be a good idea. I'm sure he can spare an hour or so, after the 10+ years you guys have put into this!



*268 <http://www.projectaon.org/en/xhtml/lw/12tmod/sect268.htm>: Very superfluous. Also, there is no such clarification for the Helshezag anywhere even though the same mechanic is involved.
*


Not superfluous since it is possible: "any subsequent ENDURANCE points that you may lose during the combat are permanent". That's a variable number, not a fixed decrease by 1 per round.

Phew, that took some doing. And it took longer than I anticipated. Hopefully it will help us review removal of a few of the footnotes and incorporate the material into the main body of the text instead, but most of the ones that are there now will likely remain for the foreseeable future.


I don't understand. How are those two different?

This is another instance where I think there really was no issue to begin with, but this footnote brought one up. Of course, it is not 100% "realistic" that you survive only because of the EP bonus of your armor, but again, these are just game mechanics. You do that anyway every time you take enough normal damage. Maybe I'm completely missing something here.




Hi

Spring is in the air, so let's talk footnotes. Over on the forum, Urqan has listed all footnotes in the books that Mongoose attempted to address, with a view to, maybe, getting rid of some from our editions. I know we've looked at these before, but now we have had longer to think about things, and the publisher has changed, and since someone was kind enough to put the legwork in, I think we should review some of them.

The link to my response on the forum is here: <http://projectaon.proboards.com/post/40704/thread>

I do think that we can go back and remove a few more footnotes...

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