[projectaon] Re: Footnotes Galore

  • From: Simon Osborne <outspaced@xxxxxxxxxxxx>
  • To: projectaon@xxxxxxxxxxxxx
  • Date: Sun, 30 Mar 2014 22:01:19 +0100

On 25/03/2014 16:34, Jonathan Blake wrote:
Can we get an executive summary? I'm stretched pretty thin at the
moment and have been focusing on 28thos when I get the chance. If we
can knock this out quickly, OK. Otherwise, it may need to wait.

Here's what I have so far:

[JR = Johan Ronn aka UrQuan]


BOOK 2

91: 2 Meals changed to "Bread, enough for 1 Meal" and "Fruit, enough for 1 Meal" [JR]

[SO: Or maybe just add: "(Each Meal counts as one item of the Merchant's cargo)" ]

116: Section rewritten, the first paragraph changed to "Using your Kai Discipline, it is easy for you to detect which cup holds the marble." [JR]

"you can tell which cup hides the marble, for to you, the clay is as transparent as glass itself." -> "Using your Kai Discipline, it is easy for you to detect which cup holds the marble."

[SO: That said, we do lose a piece of flavourful text from Joe here if we do this.]


145: Section rewritten. Footnote incorporated into the section text. [JR]

Text added to the end of the first paragraph: "(In this instance, do not restore 3 ENDURANCE points as a result of eating the Laumspur as normally would be the case. The dry leaves have acted as an emetic and made you throw up, evacuating the poison in your stomach."

Suggest simplifying this to something like: "(As the dry leaves helped purge your stomach, you do not regain any ENDURANCE points through consuming the Laumspur in this instance.)"


194: Not true, unless this was for some reason incorporated in a later release. Even in my relatively early release Mongoose book you lose your Gold and Backpack too (which certainly makes sense thematically).

"your Gold, your Backpack, your Weapons, and all your Special Items (including the Seal of Hammerdal) have been stolen" -> "your Gold, your Backpack, and your Weapons, have been stolen"

"The Seal of Hammerdal is also missing (all other Special Items are still in your possession)." -> as well as the Seal of Hammerdal, although all of your other Special Items are still in your possession"


238: Section rewritten. Footnote incorporated into the section text as an example.

"recover your Weapons when you decide to leave." -> "recover your Weapons when you decide to leave (do not erase them from your Action Chart)."

CE adds: "In the game of "Cartwheel", the number 0 is adjacent to the number 9. For example, if you bet on 9, and the silver ball falls on 0, you win 5 Gold Crowns for every 1 that you staked." to the start of the penultimate paragraph. I submit that the following seems less "rules-y":

"If the number you pick is immediately before or after the correct choice, you win 5 Gold Crowns for every 1 Gold Crown that you stake." Add: "(Note that 0 sits between 9 and 1 in Cartwheel.)"


314: Section rewritten. Footnote incorporated into the section text.

Half of this footnote can go away by following the CE:

"If you do not want to eat this food, turn to 178." -> "If you do not want to eat this food, you must eat a Meal or lose 3 ENDURANCE points and turn to 178."

The rest of the footnote re: Hunting use is not addressed.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BOOK 3

16: Section rewritten. Footnote incorporated into the section text. [JR]

"two separate items have been crushed and must be discarded here." -> Add: "You may choose which Backpack Items to delete. If you only have one item in your Backpack, then this single item has been destroyed."


32: Section rewritten. Footnote incorporated into the section text. [JR]

Add: "If you have already fought or killed any of these Kalkoth in a previous section, record the damage you have already inflicted upon them before commencing this battle. If the earlier combat listed only two Kalkoth because you crept up on them and managed to kill one, ignore Kalkoth 3 in this fight."

That said, it's a bit long-winded. :-\


61: Section rewritten, adding "Your adventure is over." to the last paragraph. [JR]

[SO: Hmm. Maybe. I actually like our footnote here more than the single sentence, but we could possibly go this route.]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BOOK 4

22: Section rewritten. Footnote incorporated into the section text. [JR]

[so: Could reword the text slightly to, "to remove your means of illumination" or something, but even that is a bit ugly.]


29: Section rewritten. Footnote incorporated into the section text. [JR]

[SO: Maybe add the parenthetical footnote to the end of the initial paragraph (PA edition). "(You need not erase any Torches from your Action Chart in this instance.)"


117: Section rewritten. Footnote incorporated into the section text. [JR]

[SO: Maybe rewrite the option to "If in your Backpack you have another Torch <em>and</em> a Tinderbox, or a Kalte Firesphere, turn to 22."]


272: Section rewritten. Footnote incorporated into the section text. [JR]

[SO: Maybe add: "(If you possess two Weapons, you may choose which one you have lost.)" ]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BOOK 5

56: Section rewritten. Footnote incorporated into the section text. [JR]

Add: "You may record the Jakan on your Action Chart as a Weapon. The Bow may be of use to you sometime in the future."


58: Section rewritten. Footnote incorporated into the section text. (the "wrong choice" section is 156 instead of the footnote's 98, though) [JR]

[SO: However they've altered it, the PA edition makes sense here, IMHO.]

[JR: I talked about this here: <http://projectaon.proboards.com/post/40693/thread> I'm personally fine with any implementation, though.]

[SO: Could we incorporate the link part of the footnote into the main body of the text? So, add the following as an option: "If you choose the wrong combination, turn immediately to 98." Then amend "If you do not know the number that will open the door" to "If you do not attempt to open the door". Maybe.]


135: Section rewritten. Footnote incorporated into the section text. [JR]

"lose this combat, turn to 161" -> "lose this combat, turn <em>immediately</em> to 161"

"win this combat, turn" -> "win this combat, restore half of any ENDURANCE points you lost (rounding fractions down) and turn"

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BOOK 6

26: Section rewritten. Footnote incorporated into the section text. [JR]

Add as the first option: "If you are using the Jakan and pick a 0 from the Random Number Table at any time, turn immediately to 335."


298: Section rewritten. Footnote incorporated into the section text. [JR]

"Also, if at any time you should pick a 0 from the Random Number Table when using the bow, the Jakan will break. If this happens during the tournament at any stage, turn immediately to 335. Make a note of this adventive number in the margin of your Action Chart for future reference." -> "If, during the second part of the tournament, you should pick a 0 from the Random Number Table when using this Jakan, it means that the bow has snapped in two. If this happens, you must turn immediately to 335. (Make a note of this section number in the margin of your Action Chart for future reference.)"

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BOOK 7

257: Really? Very obscure, if not superfluous, to explicitly footnote this. [JR]

[SO: This was brought up on this very forum by a longtime fan. That said, we should probably incorporate into the main text as errata rather than having a footnote here.]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BOOK 8

60: This is really an error. This choice has nothing to do with if you have a weapon effective against a Helghast or not. The Sommerswerd explicitly is needed: ("but the chill of its icy flame is thawed by the golden fire of the sun-sword"). [JR]

[TW: I agree with UrQuan here. It is a major authorial oversight that the player might actually be carrying a weapon that can harm the Helghast, but what is critical in 308 and 258 is whether the weapon can deflect the magical fireball or not - and only the Sommerswerd can do this. Would it be possible to put a footnote [SO: or an explicit option] in 258 stating that if you used any of the magical Special Items, it isn't actually destroyed, but you drop it and cannot use it for the remainder of the battle. And if the player possesses yet another magical Special Item and tries to use it in hand combat with the Helghast, go to the fight in 47 rather than insta-dying?]

[SO: Without rewriting the text there will be some inconsistencies either way.]


308: Superfluous, with the section 60 footnote removed. [JR]

[SO: Depends on the above footnote.]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BOOK 9

134: Very superfluous. There are several sections where you go longer than this without eating. In any case, a Kai Master should most certainly be able to go a single day without starving. [JR]

[SO: Parallel Section 242 where you do have to eat.]

[JR: I really disagree with this one. You don't have to eat anywhere. The wording in that section is just a ruse to lead you astray into the eating house to get captured. Hungry, or even ravenous =/= Starvation. Again, the biggest point here is that there are several sections where you go longer than this without eating. Seems like a bigger inconsistency not to footnote every single one of those then, than to remove this footnote?]

[SO: I don't claim to have audited all the books for parallel Meal use, but this one seemed quite obvious when it was pointed out. I hope there aren't too many other places in the books where Meal requirements are inconsistent across parallel pathways.]


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BOOK 10

203: I can sort of see the argument for 0=10, even though the Mongoose edition specifically does not incorporate this mechanic here like in many other sections. However, I fail to see why there would be a minimum of 1 EP lost. In fact, it's obvious that this was not Joe's intention. [JR]

[SO: "Despite the agony of your wounds"..."arrows tear open your wounds"..."terrible pain is too much to bear". But you don't lose any ENDURANCE points? The footnote makes perfect sense here.]

[JR: You use Curing to heal those wounds. That is the whole point of Curing in that section. Also, I'm not sure how losing exactly 1 Endurance point is any less arbitrary than losing 0. It's just a game mechanic at the end of the day. I really don't think such a minor issue needs to be explicitly footnoted, seeing as there really was no issue to begin with.]


286: Very superfluous. The Mongoose edition surprisingly has this footnote incorporated. It is, however, completely superfluous as the maximum Combat Ratio you could possibly have in this fight is +1. [JR]

[JB: The Psychic Ring is another reason that I proposed a footnote for the Tagazin combat (TDoT:286). This is how I interpreted the Psychic Ring - quite reasonably I believe. I made the Psychic Ring's bonus against the Zadragon general with the restriction that the enemy must not be immune to Psi-surge. It doesn't seem reasonable that the Psychic Ring should cease working after this one combat. In the other combat sections, the Zadragon is not a wimp against psychic attack since it is immune to Mindblast, so the bonus shouldn't be due to some susceptibility. It still seems reasonable to me. A huge bonus, but it helps those that start mid-series with a CS booster for themselves. For the record, I did use both bonuses: from the 'swerd and the Psychic Ring.]

[JR: I really really really disagree. If the Psychic Ring can be used in any combat, you would really struggle to find any combats below 99% win rate after that point, even with absolute minimum stats. Hopefully you agree that this is not how the game is supposed to work. Also, the Zadragon combat with the Psychic Ring is an absolutely incredibly obscure section. I guarantee that less than 1 in 1000 people got here incidentally. Doesn't seem right to base a game mechanic around the wording of such an obscure section that no one even gets to, to even have a chance to find out about the mechanic to begin with! Let alone when the text clearly says "for the duration of the combat.". Also, I definitely don't think we should cater to someone starting mid-series.]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BOOK 12

268: Very superfluous. Also, there is no such clarification for the Helshezag anywhere even though the same mechanic is involved.

[SO: Not superfluous since it is possible: "any subsequent ENDURANCE points that you may lose during the combat are permanent". That's a variable number, not a fixed decrease by 1 per round.]

[JR: I don't understand. How are those two different? This is another instance where I think there really was no issue to begin with, but this footnote brought one up. Of course, it is not 100% "realistic" that you survive only because of the EP bonus of your armor, but again, these are just game mechanics. You do that anyway every time you take enough normal damage. Maybe I'm completely missing something here.]

[SO: It is straightforward to keep track of permanent -1EP per round; less so with a random amount of permanent damage. The footnote is reminding the player that armour bonuses do not equate to actual health (unless you discard the armour as soon as you have taken its EP bonus as damage...). ]

--
Simon Osborne
Project Aon

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