[opendtv] Re: Apple dashes hopes of Flash on iPhone

  • From: Kon Wilms <konfoo@xxxxxxxxx>
  • To: opendtv@xxxxxxxxxxxxx
  • Date: Wed, 14 Apr 2010 08:38:13 -0700

On Wed, Apr 14, 2010 at 5:50 AM, Craig Birkmaier <craig@xxxxxxxxx> wrote:
>> I think this video best illustrates the problem Apple would be faced
>> with (complete elimination of vendor lockin):
>> http://www.youtube.com/watch?v=22vicDlzmkI.
>
> Yup Kon, You hit the nail on the head too!
>
> Certainly no vendor lock in here. One computer (a Mac) that runs the Mac OS,
> Windows, Linux, all kinds of browsers, and the COMPLETE Adobe CS5 creative
> suite...
>
> It even works with a Dell monitor.
>
> The only lock in here is that you are doing all of this via a proprietary
> set of tools from Adobe.
>
> As long as Adobe keeps their proprietary tools up to date, everything should
> be fine...

Good job on *completely* switching the argument to something
different. We're discussing the iPad, not the Mac desktop PC.

Note I said PC, since minus the proprietary BIOS (vendor lockin!) it's
just a clone produced by the same company that produces cheap wintel
clones. Those operating systems only run in a VM.

Minus the fact that you get a half-eaten apple on it while paying
twice the price...

> platform. It causes more crashes in my Safari browser than ANY application
> on my Macbook Pro. In many cases it just locks up the browser and I must
> force quit Safari and re-launch it; in other cases it just crashes and

Ah, I don't have that problem with FF and Chromium. Your browser may
be part of the problem - Safari is a pile.

Also, once again, you're comparing desktop flash applications with
mobile flash applications, completely ignoring what I posted (i.e. cpu
and memory profiling in the CS5 emulator).

Have you actually looked at the new stuff coming down the Adobe
pipeline, Craig? Are you aware of multi-instance throttling that has
been implemented, the device emulator with profiling, Eclipse-based
AS3 development with no timeline nonsense, H264 h/w accelerated
decode, opening of all specs, HTTP-based streaming with adjustable
buffers, chromeless pure-AS3 applications, cross-platform
compatibility (same runtime on all platforms, the list goes on?

I think not.

You are just blindly defending Apple with the strategy of throwing up
as many straw men and making responses as long-winded as possible.

Cheers
Kon
 
 
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