[projectaon] Re: Flowcharts

  • From: "David Davis" <feline1@xxxxxxxxxxxxx>
  • To: <projectaon@xxxxxxxxxxxxx>
  • Date: Sat, 17 Nov 2012 19:00:55 -0000

On a more general note to all the specifics below - 
would it be possible to add a Key to the flowcharts, just to explain the colour 
coding and abbreviations?

I admit in only took my brain about 25 seconds to work out that, for instance, 
a green âAnKâ meant âAnimal Kinship required for this choiceâ ... but it is 
good practice to not even make me have to think for 25 seconds ;)


From: David KubeÄka 
Sent: Sunday, November 11, 2012 6:15 PM
To: projectaon@xxxxxxxxxxxxx 
Subject: [projectaon] Re: Flowcharts

Hi all,

thanks for your reactions. I am sending another picture, this time from book 
no.3, where you can see more clearly how the sections where certain items are 
obtained are highlighted. Also, where the choice is dependent on possesion of 
an item it is there attached in an abbreviated form to the corresponding edge.
I have of course seen your own flowcharts but I think the method you use to 
generate them (XSLT) doesn't scale. For instance what you can see on the 
attached picture would be quite difficult to do with XSLT, at least I don't 
know how to do it (but then I am no expert in that matter). Also any book which 
has riddles in it leads into disconnected components (as you can see with book 
no.5) because there is no choice explicitly mentioned in the section with 
riddle.

This leads me to the first issue out of several which I have found when digging 
the information out of the XML source files.
1) There is some inconsistency about what XML tag is used for 'death 
paragraphs' - places in sections where Lone Wolf dies. Sometimes it is tag <p> 
and sometimes <choice>. Morever above mentioned sections with riddles usually 
(but not always) also use <choice> tag. That makes handling these exceptional 
sections quite hard to handle authomatically. I therefore suggest that there 
would be separate tag for each of these cases and its usage would be consistent 
throughout all books. Namely: <p> for normal text, <choice> only for text which 
references another section, <death> only for LW's deaths and <riddle> for 
various riddles, locks etc. The HTML form of the last three tags could be the 
same as it is now. That would make the whole design slightly cleaner as well as 
help me (or anyone else) parsing the source files.

That was the issue which causes me most problems during my work. Others are not 
so serious and some of them can be solved quite easily.
2) In book 9 you can find Vial of Blue Pills and if you examine it closely the 
text on section 29 tells you "Record both doses of Sabito on your <a 
idref="action">Action Chart</a> as a single Backpack Item." But later on you 
are asked "If you have a Vial of Blue Pills, ...". I think this could be 
unified to mention Vial of Blue Pills on sect.29 as well.
3) On 11/146 LW can take Baylon<ch.apos/>s Bough Fungi but on 13/16 he is asked 
if he possesses Baylon<ch.apos/>s Fungi. Could that be unified as well?
4) 14/329 mentions Statue of Sl<ch.ucirc/>tar wheras evrywhere else it is 
referred to as Statuette of Sl<ch.ucirc/>tar.
5) Choice on 15/109 is conditioned by having a Green Key and only Green Key 
which LW can ever get is in two places in book 14. On sect.76 it is a backpack 
item and on sect.276 it is a special item. Moreover on 15/304 you are told 
"Quickly you take it [the key] from your Backpack,...". I doubt that those two 
keys in book 14 aren't the same items. Moreover I suspect the author have 
forgotten to let LW obtain the Green Key somewhere in book 15 because it seems 
highly improbable that one key could be used on so much geographically distant 
places.
6) On 18/277 LW finds "Pouch containing 2 Potions of Laumspur" but it is not 
mentioned what are its effects on Endurance Points which is otherwise always 
the case.

I hope someone will go through these issues and assist me with their solution.

Regards

David


---------- PÅvodnà zprÃva ----------
Od: Jonathan Blake <jonathan.blake@xxxxxxxxxxxxxx>
Datum: 1. 11. 2012
PÅedmÄt: [projectaon] Re: Flowcharts

  On Sun, Oct 28, 2012 at 11:54 AM, David KubeÄka <davidkubecka@xxxxxxxxx> 
wrote:

  > few years ago I have sent to a Project Aon mailing list (not this one) few
  > examples of my work on graphs showing possible paths through a Lone Wolf
  > gamebook (flowcharts). I have abandoned this project at that time but now I
  > have returned to it and rewritten it in (I hope) a more readable and
  > scalable way. You can find an example of current state of art graph in the
  > attachment. It currently shows which disciplines and/or items you must have
  > in order to take particular choice. It is by no means definitive version
  > (missing 'combat nodes') and I have a few more ideas what else to include in
  > the graph (shortest path through a book, more items etc.).
  >
  > If you like my work I would be happy if you could some day publish it on
  > Project Aon website. I would also like if you suggested to me any
  > improvements or corrections. For those interested in the source code you can
  > find it on Github https://github.com/kejv/lw_flowchart.
  >
  > I'm looking forward to your repli es.

  Hey David. Great work! I'm assuming you've already seen our official versions.

  http://www.projectaon.org/en/svg/lw/01fftd.svgz

  I'd love to see these improved with some of your ideas like shortest
  path and required items.

  --
  Jon

  ~~~~~~
  Manage your subscription at http://www.freelists.org/list/projectaon
=

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