I have by mistake used my adress not subscribed to this mailing list. You should still get my email because it appeared on a list archive. Sorry for confusion (if any)... David 2012/11/23 David Kubečka <kubecka.dav@xxxxxxxxx> > And here is the promised flowchart... > > > > 2012/11/23 David Kubečka <kubecka.dav@xxxxxxxxx> > >> Hello to all after a longer break... >> >> >> 2012/11/17 David Davis <feline1@xxxxxxxxxxxxx> >> >>> On a more general note to all the specifics below - >>> would it be possible to add a Key to the flowcharts, just to explain the >>> colour coding and abbreviations? >>> I admit in only took my brain about 25 seconds to work out that, for >>> instance, a green "AnK" meant "Animal Kinship required for this choice" ... >>> but it is good practice to not even make me have to think for 25 seconds ;) >>> >>> >> I have responded to Simon's similar note in my previous email but >> apparently it got overlooked because of bad formatting done by my email >> client. So once again: "Yeah, I definitely plan to make a legend somewhere. >> I still don't know where to put it exactly. Separate legend for each book >> or single centralized one? Any thoughts? >> Also the abbreviations are not settled yet.." >> For now I recognize three types of conditions in my flowchart: green ones >> which mean some discpline is required, brown indicating you have to reach >> certain level of Kai ranking and blue meaning some Special item is >> required. >> If some discpline is required as well as Kai rank it is printed in gree. >> So "Div and 7+" in green means "If you have the Magnakai Discipline of >> Divination and have reached the rank of Primate or higher...". Also there >> is whole name of an item printed in blue in a node where you get this item. >> >> A now to what others said before... I am quite amazed how quickly Simon >> and Jon responded to my issues and added proposed xml tags. That will >> enable me to finally solve those sections with riddles. Just a small note >> here: >> if in "puzzle" element we have to have "idrefs" attribute for sections >> linked to more answers I would use it even in the case of one answer >> instead of "idref". That's just cleaner design which will simplify my code >> little bit as well as make others much happier :-) >> >> I agree to all but one Simon's suggested changes concerning issues I >> originally reported. In partcilular I would pick >> > (er) 14tcok 276: mark it on your Action Chart as a Special Item which >> you >> > carry in your tunic pocket -> mark it on your Action Chart as a Backpack >> > Item [so: Keys are always Backpack Items. Credit David Kubečka [DK] ] >> instead of what Jon later suggested because, as I said before, the >> problem with this is that you can take Green key once as Special item and >> once as Backpack item. Moreover it isn't specified in the list of Special >> item's you can bring to the next adventure so Simon's solution is really >> only possible one. >> >> The issue I have changed my mind about is that concerning Sabito (or Vial >> of Blue Pills). I quote here my original post which was quite hard to look >> at :-) >> "I think things are more complicated here. You can get some Sabito under >> the >> name 'Vial of Blue Pills' also in book no.7 section 227. In fact >> situations >> in 7/227 and 9/155 are almost the same: you find some items one of which >> is >> mysterious Vial of Blue Pills. If you have Healing you can 'identify the >> nature of the Blue Pills', but even if you don't you can still take it >> and >> later use it without knowing exactly about its effects. That is quite >> strange and moreover inconsistent with one similar situation I can think >> of, >> namely in 3/10 when you can examine several liquids but you cannot take >> them >> unless you identify their effects. >> Therefore I think it should be the same case here. You find Vial of Blue >> Pills but only when you have Healing you can take it as a dose of Sabito. >> By >> that name it should also be referred in choices, i.e. 'If you have a Vial >> of >> Blue Pills' -> 'If you have some Sabito'. That would also be consistent >> with >> later books which speak exclusively about Sabito." >> >> So that's all I have to say about what happened here previously (unless I >> have forgotten something :-) ). Meanwhile I have finally added combat nodes >> to my flowcharts. I have tried to handle nodes with more enemies nicely. >> You can see the result in an attachment, this time of book no.2 where there >> are up to 6 enemies in one section. >> >> Regards, >> >> David >> >> *From:* David Kubečka <davidkubecka@xxxxxxxxx> >>> *Sent:* Sunday, November 11, 2012 6:15 PM >>> *To:* projectaon@xxxxxxxxxxxxx >>> *Subject:* [projectaon] Re: Flowcharts >>> >>> Hi all, >>> >>> thanks for your reactions. I am sending another picture, this time from >>> book no.3, where you can see more clearly how the sections where certain >>> items are obtained are highlighted. Also, where the choice is dependent on >>> possesion of an item it is there attached in an abbreviated form to the >>> corresponding edge. >>> I have of course seen your own flowcharts but I think the method you use >>> to generate them (XSLT) doesn't scale. For instance what you can see on the >>> attached picture would be quite difficult to do with XSLT, at least I don't >>> know how to do it (but then I am no expert in that matter). Also any book >>> which has riddles in it leads into disconnected components (as you can see >>> with book no.5) because there is no choice explicitly mentioned in the >>> section with riddle. >>> >>> This leads me to the first issue out of several which I have found when >>> digging the information out of the XML source files. >>> 1) There is some inconsistency about what XML tag is used for 'death >>> paragraphs' - places in sections where Lone Wolf dies. Sometimes it is tag >>> <p> and sometimes <choice>. Morever above mentioned sections with riddles >>> usually (but not always) also use <choice> tag. That makes handling these >>> exceptional sections quite hard to handle authomatically. I therefore >>> suggest that there would be separate tag for each of these cases and its >>> usage would be consistent throughout all books. Namely: <p> for normal >>> text, <choice> only for text which references another section, <death> only >>> for LW's deaths and <riddle> for various riddles, locks etc. The HTML form >>> of the last three tags could be the same as it is now. That would make the >>> whole design slightly cleaner as well as help me (or anyone else) parsing >>> the source files. >>> >>> That was the issue which causes me most problems during my work. Others >>> are not so serious and some of them can be solved quite easily. >>> 2) In book 9 you can find Vial of Blue Pills and if you examine it >>> closely the text on section 29 tells you "Record both doses of Sabito on >>> your <a idref="action">Action Chart</a> as a single Backpack Item." But >>> later on you are asked "If you have a Vial of Blue Pills, ...". I think >>> this could be unified to mention Vial of Blue Pills on sect.29 as well. >>> 3) On 11/146 LW can take Baylon<ch.apos/>s Bough Fungi but on 13/16 he >>> is asked if he possesses Baylon<ch.apos/>s Fungi. Could that be unified as >>> well? >>> 4) 14/329 mentions Statue of Sl<ch.ucirc/>tar wheras evrywhere else it >>> is referred to as Statuette of Sl<ch.ucirc/>tar. >>> 5) Choice on 15/109 is conditioned by having a Green Key and only Green >>> Key which LW can ever get is in two places in book 14. On sect.76 it is a >>> backpack item and on sect.276 it is a special item. Moreover on 15/304 you >>> are told "Quickly you take it [the key] from your Backpack,...". I doubt >>> that those two keys in book 14 aren't the same items. Moreover I suspect >>> the author have forgotten to let LW obtain the Green Key somewhere in book >>> 15 because it seems highly improbable that one key could be used on so much >>> geographically distant places. >>> 6) On 18/277 LW finds "Pouch containing 2 Potions of Laumspur" but it is >>> not mentioned what are its effects on Endurance Points which is otherwise >>> always the case. >>> >>> I hope someone will go through these issues and assist me with their >>> solution. >>> >>> Regards >>> >>> David >>> >>> >>> ---------- Původní zpráva ---------- >>> Od: Jonathan Blake <jonathan.blake@xxxxxxxxxxxxxx> >>> Datum: 1. 11. 2012 >>> Předmět: [projectaon] Re: Flowcharts >>> >>> On Sun, Oct 28, 2012 at 11:54 AM, David Kubečka <davidkubecka@xxxxxxxxx> >>> wrote: >>> >>> > few years ago I have sent to a Project Aon mailing list (not this one) >>> few >>> > examples of my work on graphs showing possible paths through a Lone >>> Wolf >>> > gamebook (flowcharts). I have abandoned this project at that time but >>> now I >>> > have returned to it and rewritten it in (I hope) a more readable and >>> > scalable way. You can find an example of current state of art graph in >>> the >>> > attachment. It currently shows which disciplines and/or items you must >>> have >>> > in order to take particular choice. It is by no means definitive >>> version >>> > (missing 'combat nodes') and I have a few more ideas what else to >>> include in >>> > the graph (shortest path through a book, more items etc.). >>> > >>> > If you like my work I would be happy if you could some day publish it >>> on >>> > Project Aon website. I would also like if you suggested to me any >>> > improvements or corrections. For those interested in the source code >>> you can >>> > find it on Github https://github.com/kejv/lw_flowchart. >>> > >>> > I'm looking forward to your repli es. >>> >>> Hey David. Great work! I'm assuming you've already seen our official >>> versions. >>> >>> http://www.projectaon.org/en/svg/lw/01fftd.svgz >>> >>> I'd love to see these improved with some of your ideas like shortest >>> path and required items. >>> >>> -- >>> Jon >>> >>> ~~~~~~ >>> Manage your subscription at http://www.freelists.org/list/projectaon >>> >>> = >>> >> >> >