And here is the promised flowchart... 2012/11/23 David Kubečka <kubecka.dav@xxxxxxxxx> > Hello to all after a longer break... > > > 2012/11/17 David Davis <feline1@xxxxxxxxxxxxx> > >> On a more general note to all the specifics below - >> would it be possible to add a Key to the flowcharts, just to explain the >> colour coding and abbreviations? >> I admit in only took my brain about 25 seconds to work out that, for >> instance, a green "AnK" meant "Animal Kinship required for this choice" ... >> but it is good practice to not even make me have to think for 25 seconds ;) >> >> > I have responded to Simon's similar note in my previous email but > apparently it got overlooked because of bad formatting done by my email > client. So once again: "Yeah, I definitely plan to make a legend somewhere. > I still don't know where to put it exactly. Separate legend for each book > or single centralized one? Any thoughts? > Also the abbreviations are not settled yet.." > For now I recognize three types of conditions in my flowchart: green ones > which mean some discpline is required, brown indicating you have to reach > certain level of Kai ranking and blue meaning some Special item is > required. > If some discpline is required as well as Kai rank it is printed in gree. > So "Div and 7+" in green means "If you have the Magnakai Discipline of > Divination and have reached the rank of Primate or higher...". Also there > is whole name of an item printed in blue in a node where you get this item. > > A now to what others said before... I am quite amazed how quickly Simon > and Jon responded to my issues and added proposed xml tags. That will > enable me to finally solve those sections with riddles. Just a small note > here: > if in "puzzle" element we have to have "idrefs" attribute for sections > linked to more answers I would use it even in the case of one answer > instead of "idref". That's just cleaner design which will simplify my code > little bit as well as make others much happier :-) > > I agree to all but one Simon's suggested changes concerning issues I > originally reported. In partcilular I would pick > > (er) 14tcok 276: mark it on your Action Chart as a Special Item which you > > carry in your tunic pocket -> mark it on your Action Chart as a Backpack > > Item [so: Keys are always Backpack Items. Credit David Kubečka [DK] ] > instead of what Jon later suggested because, as I said before, the problem > with this is that you can take Green key once as Special item and once as > Backpack item. Moreover it isn't specified in the list of Special item's > you can bring to the next adventure so Simon's solution is really only > possible one. > > The issue I have changed my mind about is that concerning Sabito (or Vial > of Blue Pills). I quote here my original post which was quite hard to look > at :-) > "I think things are more complicated here. You can get some Sabito under > the > name 'Vial of Blue Pills' also in book no.7 section 227. In fact > situations > in 7/227 and 9/155 are almost the same: you find some items one of which > is > mysterious Vial of Blue Pills. If you have Healing you can 'identify the > nature of the Blue Pills', but even if you don't you can still take it and > later use it without knowing exactly about its effects. That is quite > strange and moreover inconsistent with one similar situation I can think > of, > namely in 3/10 when you can examine several liquids but you cannot take > them > unless you identify their effects. > Therefore I think it should be the same case here. You find Vial of Blue > Pills but only when you have Healing you can take it as a dose of Sabito. > By > that name it should also be referred in choices, i.e. 'If you have a Vial > of > Blue Pills' -> 'If you have some Sabito'. That would also be consistent > with > later books which speak exclusively about Sabito." > > So that's all I have to say about what happened here previously (unless I > have forgotten something :-) ). Meanwhile I have finally added combat nodes > to my flowcharts. I have tried to handle nodes with more enemies nicely. > You can see the result in an attachment, this time of book no.2 where there > are up to 6 enemies in one section. > > Regards, > > David > > *From:* David Kubečka <davidkubecka@xxxxxxxxx> >> *Sent:* Sunday, November 11, 2012 6:15 PM >> *To:* projectaon@xxxxxxxxxxxxx >> *Subject:* [projectaon] Re: Flowcharts >> >> Hi all, >> >> thanks for your reactions. I am sending another picture, this time from >> book no.3, where you can see more clearly how the sections where certain >> items are obtained are highlighted. Also, where the choice is dependent on >> possesion of an item it is there attached in an abbreviated form to the >> corresponding edge. >> I have of course seen your own flowcharts but I think the method you use >> to generate them (XSLT) doesn't scale. For instance what you can see on the >> attached picture would be quite difficult to do with XSLT, at least I don't >> know how to do it (but then I am no expert in that matter). Also any book >> which has riddles in it leads into disconnected components (as you can see >> with book no.5) because there is no choice explicitly mentioned in the >> section with riddle. >> >> This leads me to the first issue out of several which I have found when >> digging the information out of the XML source files. >> 1) There is some inconsistency about what XML tag is used for 'death >> paragraphs' - places in sections where Lone Wolf dies. Sometimes it is tag >> <p> and sometimes <choice>. Morever above mentioned sections with riddles >> usually (but not always) also use <choice> tag. That makes handling these >> exceptional sections quite hard to handle authomatically. I therefore >> suggest that there would be separate tag for each of these cases and its >> usage would be consistent throughout all books. Namely: <p> for normal >> text, <choice> only for text which references another section, <death> only >> for LW's deaths and <riddle> for various riddles, locks etc. The HTML form >> of the last three tags could be the same as it is now. That would make the >> whole design slightly cleaner as well as help me (or anyone else) parsing >> the source files. >> >> That was the issue which causes me most problems during my work. Others >> are not so serious and some of them can be solved quite easily. >> 2) In book 9 you can find Vial of Blue Pills and if you examine it >> closely the text on section 29 tells you "Record both doses of Sabito on >> your <a idref="action">Action Chart</a> as a single Backpack Item." But >> later on you are asked "If you have a Vial of Blue Pills, ...". I think >> this could be unified to mention Vial of Blue Pills on sect.29 as well. >> 3) On 11/146 LW can take Baylon<ch.apos/>s Bough Fungi but on 13/16 he is >> asked if he possesses Baylon<ch.apos/>s Fungi. Could that be unified as >> well? >> 4) 14/329 mentions Statue of Sl<ch.ucirc/>tar wheras evrywhere else it is >> referred to as Statuette of Sl<ch.ucirc/>tar. >> 5) Choice on 15/109 is conditioned by having a Green Key and only Green >> Key which LW can ever get is in two places in book 14. On sect.76 it is a >> backpack item and on sect.276 it is a special item. Moreover on 15/304 you >> are told "Quickly you take it [the key] from your Backpack,...". I doubt >> that those two keys in book 14 aren't the same items. Moreover I suspect >> the author have forgotten to let LW obtain the Green Key somewhere in book >> 15 because it seems highly improbable that one key could be used on so much >> geographically distant places. >> 6) On 18/277 LW finds "Pouch containing 2 Potions of Laumspur" but it is >> not mentioned what are its effects on Endurance Points which is otherwise >> always the case. >> >> I hope someone will go through these issues and assist me with their >> solution. >> >> Regards >> >> David >> >> >> ---------- Původní zpráva ---------- >> Od: Jonathan Blake <jonathan.blake@xxxxxxxxxxxxxx> >> Datum: 1. 11. 2012 >> Předmět: [projectaon] Re: Flowcharts >> >> On Sun, Oct 28, 2012 at 11:54 AM, David Kubečka <davidkubecka@xxxxxxxxx> >> wrote: >> >> > few years ago I have sent to a Project Aon mailing list (not this one) >> few >> > examples of my work on graphs showing possible paths through a Lone Wolf >> > gamebook (flowcharts). I have abandoned this project at that time but >> now I >> > have returned to it and rewritten it in (I hope) a more readable and >> > scalable way. You can find an example of current state of art graph in >> the >> > attachment. It currently shows which disciplines and/or items you must >> have >> > in order to take particular choice. It is by no means definitive version >> > (missing 'combat nodes') and I have a few more ideas what else to >> include in >> > the graph (shortest path through a book, more items etc.). >> > >> > If you like my work I would be happy if you could some day publish it on >> > Project Aon website. I would also like if you suggested to me any >> > improvements or corrections. For those interested in the source code >> you can >> > find it on Github https://github.com/kejv/lw_flowchart. >> > >> > I'm looking forward to your repli es. >> >> Hey David. Great work! I'm assuming you've already seen our official >> versions. >> >> http://www.projectaon.org/en/svg/lw/01fftd.svgz >> >> I'd love to see these improved with some of your ideas like shortest >> path and required items. >> >> -- >> Jon >> >> ~~~~~~ >> Manage your subscription at http://www.freelists.org/list/projectaon >> >> = >> > >
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