[projectaon] Re: Flowcharts

  • From: David KubeÄka <davidkubecka@xxxxxxxxx>
  • To: <projectaon@xxxxxxxxxxxxx>
  • Date: Sun, 11 Nov 2012 19:15:17 +0100 (CET)

Hi all,

thanks for your reactions. I am sending another picture, this time from book
no.3, where you can see more clearly how the sections where certain items 
are obtained are highlighted. Also, where the choice is dependent on 
possesion of an item it is there attached in an abbreviated form to the 
corresponding edge.
I have of course seen your own flowcharts but I think the method you use to 
generate them (XSLT) doesn't scale. For instance what you can see on the 
attached picture would be quite difficult to do with XSLT, at least I don't 
know how to do it (but then I am no expert in that matter). Also any book 
which has riddles in it leads into disconnected components (as you can see 
with book no.5) because there is no choice explicitly mentioned in the 
section with riddle.

This leads me to the first issue out of several which I have found when 
digging the information out of the XML source files.
1) There is some inconsistency about what XML tag is used for 'death 
paragraphs' - places in sections where Lone Wolf dies. Sometimes it is tag <
p> and sometimes <choice>. Morever above mentioned sections with riddles 
usually (but not always) also use <choice> tag. That makes handling these 
exceptional sections quite hard to handle authomatically. I therefore 
suggest that there would be separate tag for each of these cases and its 
usage would be consistent throughout all books. Namely: <p> for normal text,
<choice> only for text which references another section, <death> only for 
LW's deaths and <riddle> for various riddles, locks etc. The HTML form of 
the last three tags could be the same as it is now. That would make the 
whole design slightly cleaner as well as help me (or anyone else) parsing 
the source files.

That was the issue which causes me most problems during my work. Others are 
not so serious and some of them can be solved quite easily.
2) In book 9 you can find Vial of Blue Pills and if you examine it closely 
the text on section 29 tells you "Record both doses of Sabito on your <a 
idref="action">Action Chart</a> as a single Backpack Item." But later on you
are asked "If you have a Vial of Blue Pills, ...". I think this could be 
unified to mention Vial of Blue Pills on sect.29 as well.
3) On 11/146 LW can take Baylon<ch.apos/>s Bough Fungi but on 13/16 he is 
asked if he possesses Baylon<ch.apos/>s Fungi. Could that be unified as 
well?
4) 14/329 mentions Statue of Sl<ch.ucirc/>tar wheras evrywhere else it is 
referred to as Statuette of Sl<ch.ucirc/>tar.
5) Choice on 15/109 is conditioned by having a Green Key and only Green Key 
which LW can ever get is in two places in book 14. On sect.76 it is a 
backpack item and on sect.276 it is a special item. Moreover on 15/304 you 
are told "Quickly you take it [the key] from your Backpack,...". I doubt 
that those two keys in book 14 aren't the same items. Moreover I suspect the
author have forgotten to let LW obtain the Green Key somewhere in book 15 
because it seems highly improbable that one key could be used on so much 
geographically distant places.
6) On 18/277 LW finds "Pouch containing 2 Potions of Laumspur" but it is not
mentioned what are its effects on Endurance Points which is otherwise always
the case.

I hope someone will go through these issues and assist me with their 
solution.

Regards

David


---------- PÅvodnà zprÃva ----------
Od: Jonathan Blake <jonathan.blake@xxxxxxxxxxxxxx>
Datum: 1. 11. 2012
PÅedmÄt: [projectaon] Re: Flowcharts
"On Sun, Oct 28, 2012 at 11:54 AM, David KubeÄka <davidkubecka@xxxxxxxxx> 
wrote:

> few years ago I have sent to a Project Aon mailing list (not this one) few
> examples of my work on graphs showing possible paths through a Lone Wolf
> gamebook (flowcharts). I have abandoned this project at that time but now 
I
> have returned to it and rewritten it in (I hope) a more readable and
> scalable way. You can find an example of current state of art graph in the
> attachment. It currently shows which disciplines and/or items you must 
have
> in order to take particular choice. It is by no means definitive version
> (missing 'combat nodes') and I have a few more ideas what else to include 
in
> the graph (shortest path through a book, more items etc.).
>
> If you like my work I would be happy if you could some day publish it on
> Project Aon website. I would also like if you suggested to me any
> improvements or corrections. For those interested in the source code you 
can
> find it on Github https://github.com/kejv/lw_flowchart
(https://github.com/kejv/lw_flowchart).
>
> I'm looking forward to your repli es.

Hey David. Great work! I'm assuming you've already seen our official 
versions.

http://www.projectaon.org/en/svg/lw/01fftd.svgz
(http://www.projectaon.org/en/svg/lw/01fftd.svgz)

I'd love to see these improved with some of your ideas like shortest
path and required items.

--
Jon

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